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An introduction to the curves and surfaces of computer-Aided design

Tác giả: Robert C. Beach

Chapter 1. Introductory topics; Chapter 2. Conics and quadrics; Chapter 3. Parametric representation of curves and surfaces; Chapter 4. Bessel's method of local cubic interpolation extended to parametric curves; ...

  • Vị trí lưu trữ: Tồn kho (03 Quang Trung)
  • Tổng sách: 1
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Unity 3.x Scripting

Tác giả: Volodymyr Gerasimov, Devon Kraczla

This book will teach you everything you need to know about scripting in Unity. It will take you through creating, including and tweaking scripts for achieving various tasks. Some of these tasks include controlling characters, animations, controlling objects, handling game data and enemy AI.

  • Vị trí lưu trữ: 03 Quang Trung
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Unity 4 game development HOTSHOT

Tác giả: Jate Wittayabundit

Presenting to develop a sprite and platform game; create a menu for for an RPG- Add powerups, weapons and armors; shade your hero/heroine; Add character control and animation to our hero/heroine; Build a rocket launcher; Make al appear smart; ...

  • Vị trí lưu trữ: 03 Quang Trung
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Unity 3.x game development essentials

Tác giả: Will Goldstone

This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game.

  • Vị trí lưu trữ: 03 Quang Trung
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Unity 3D UI essentials

Tác giả: Simon Jackson

Discovering how to build efficient UI layouts coping with multiple resolutions and screen sizes In-depth overview of all the new UI features that give you creative freedom to drive your game development to new heights. Walk through many different examples of UI layout from simple 2D overlays to ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
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