Khoa Mỹ thuật Ứng dụng

Chapter 1: Thinking in VR; Chapter 2: Setting up your development environment; Chapter 3: Hello world - your first VR project; Chapter 4: Getting around the virtual world; Chapter 5: Interacting with the virtual world ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0

The art of game design : a book of lenses
Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in ...
- Phiên bản: 3rd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 4
- Đang rỗi: 2

Advanced game design : a systems approach
In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 4
- Đang rỗi: 2

Photography, life, and the opposites
A thrilling book, and a very important one. The excerpts from the Aesthetic Realism consultations of Len Bernstein and what he's learned is knowledge about life and love that's invaluable. This book shows we can really learn what we most hope to know in life from art, the art of photography.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 2
- Đang rỗi: 2

Shirley, I jest : a storied life
Cindy Williams, half of the comedic duo of Laverne & Shirley, has had a wild and lively career in show business. This book is an engaging and heartfelt journey from Williams's blue collar roots to unexpected stardom-from being pranked by Jim Morrison while waiting tables at Whisky a Go Go to ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 2
- Đang rỗi: 2