Table of contents: Chapter 1. Introduction to 3D game development; Chapter 2. Introduction to programming; Chapter 3. 3D Programming Concepts; Chapter 4. Game programming; Chapter 5. Game play; Chapter 6. Network; Chapter 7. Common scripts; Chapter 8. Introduction to textures; Chapter 9. Skins; Chapter 10. Creating GUI elements; Chapter 11. Structural material textures; Chapter 12. Terrains; Chapter 13. Introduction to modeling with MilkShape; Chapter 14. Making a character model; Chapter 15. Making a vehicle model; Chapter 16. Making weapons and items,...