7441Blue eye dragon
A skilful and inviting cookbook of Taiwanese cuisine and mainland Chinese flavours. This book gives simple instructions of how to prepare easy recipes full of flavour from three generations of great cooks..Over 80 recipes with full color photography, Muriel and her mother Jade explain the tastes, basic ingredients and methods of the Melting Pot.From Salt and Pepper Classics to traditional and new takes on soups, stir fry's and entrees, to their famous dumplings, pork belly and the crispy chicken.
7442Blue Ocean Leadership
The Harvard Business Review Classics series offers you the opportunity to make seminal Harvard Business Review articles a part of your permanent management library. Each highly readable volume contains a groundbreaking idea that continues to shape best practices and inspire countless managers around the world--and will have a direct impact on you today and for years to come.
7443Blue ocean strategy : how to create uncontested market space and make the competition irrelevant
Presenting a systematic approach to making the competition irrelevant and outlines principles and tools any organization can use to create and capture their own blue oceans.
7444Blue ocean strategy, expanded edition : how to create uncontested market space and make the competition irrelevant
Blue Ocean Strategy presents a systematic approach to making the competition irrelevant and outlines principles and tools any organization can use to create and capture their own blue oceans.
7445Blue ocean strategy, expanded edition : how to create uncontested market space and make the competition irrelevant
Blue Ocean Strategy presents a systematic approach to making the competition irrelevant and outlines principles and tools any organization can use to create and capture their own blue oceans. This expanded edition includes: A new preface by the authors: Help! My Ocean Is Turning Red. Updates on all cases and examples in the book, bringing their stories up to the present time. Two new chapters and an expanded third one—Alignment, Renewal, and Red Ocean Traps—that address the most pressing questions readers have asked over the past 10 years.
7446Blue zones the science of living longer
Eat like the world's longest lived people. Discover new ways to add life to your years. Make the healthy choice the easy choice.
7447Blueprint for tomorrow : redesigning schools for student-centered learning
Chapter 1. "Reading" school building; Chapter 2. A welcoming message; Chapter 3. Capturing more space for learning; Chapter 4. Integrated leaning areas; Chapter 5. Making room for collaboration; Chapter 6. Putting people and ideas together; Chapter 7. Beyond the classroom window; Chapter 8. From cafeterias.
7448Blueprints visual scripting for unreal engine : the faster way to build games using UE4 blueprints
Section 1: Blueprint fundamentals; Section 2: Developing a game; Section 3: Enhancing the game; Section 4: Advanced blueprints.
7449Blueprints visual scripting for unreal engine : the faster way to build games using UE4 Blueprints
Section 1: Blueprint Fundamentals. Section 2: Developing a Game. Section 3: Enhancing the Game. Section 4: Advanced Blueprints.
7450Blueprints visual scripting for unreal engine 5 : unleash the true power of Blueprints to create impressive games and applications in UE5
The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you'll learn how to implement procedural generation and create a product configurator.





