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65801The art of project management

Chapter 1: A brief history of project management (and why you should care); Part I: Plans: Chapter 2: The truth about schedules, Chapter 3: How to figure out what to do, Chapter 4: Writing the good vision, Chapter 5: Where ideas come from, Chapter 6: What to do with ideas once you have them; Part II: Skills: Chapter 7: Writing good specifications, Chapter 8: How to make good decisions, Chapter 9: Communication and relationships, Chapter 10: How not to annoy people: process, email, and meetings, Chapter 11: What to do when things go wrong; Part III: Management: Chapter 12: Why leadership is based on trust, Chapter 13: How to make things happen, Chapter 14: Middle-game strategy, Chapter 15: End-game strategy, Chapter 16: Power and politics.

65802The art of prompt engineering with ChatGPT : a hands-on guide

This easy-to-follow book is the perfect resource for anyone looking to master the art of prompt engineering and get the most out of the powerful AI tool. Written by a technical and soft skills trainer, this book is filled with hands-on exercises and practical tips to help you improve your skills. You'll learn how to craft the right requests to get the best results from ChatGPT, and how to preserve your own humanity while still getting the most out of the tool. Whether you're using ChatGPT for writing, translation, or any other task, this book will help you master the art of prompt engineering and achieve your goals.

65803The art of public speaking : 11th ed.

The Art of Public Speaking offers full coverage of all major aspects of speech preparation and presentation. Utilizing the full suite of resources, students learn to internalize the principles of public speaking, build confidence through speech practice, and prepare for success in the classroom and beyond. With the new Enhanced Speech Capture in Connect Lucas, instructors now have the ability to evaluate live speeches using a customizable rubric in the classroom. Instructors may also upload speech videos on students’ behalf to create and manage true peer review assignments.

65804The art of public speaking : 12th ed.

The art of public speaking personalizes learning for every student no matter who they are or where they are, ensuring that they come to your public speaking class confident, prepared with the principle foundations, and ready to participate in your teaching and coaching.

65805The art of public speaking : 7th ed.

This book consists of five parts: 1. Speaking and listening; 2. Speech preparation: Getting started; 3. Speech preparation: Organizing; 4. Presenting the speech; 5. Varieties of public speaking

65806The art of rapid prototyping : user interface design for windows and Os/2

Using software prototyping techniques and the tools available in the OS/2 and Windows environments, this book shows developers how to design better user interfaces that can be used in a variety of applications, eliminating the need to "reinvent the wheel" each time a new application is required. Includes step-by-step instructions for prototyping in OS/2 and Windows.

65807The art of Rogue One, a Star Wars story

It provides an in-depth tour of the production's art department, profiling key droids, vehicles, and weapons through hundreds of concept paintings, sketches, storyboards, matte paintings, and designs.

65808The art of seeing

The Art of Seeing explores traditional and contemporary art and artistic media focusing on art as seen from the artist's point of view. The book introduces students to artistic techniques and introductory aesthetic principles. It provides clear, concise presentation, superb illustrations, and strong emphasis on the elements and media.

65809The art of slow writing : reflections on time, craft, and creativity

Part 1. Getting ready to write. Part 2. A writer's apprenticeship. Part 3.Challenges and successes. Part 4. Writers at rest. Part 5. Building a book, finishing a book.

65810The art of software testing

Chapter 1: A self-assessment test; chapter 2: the Psychology and economics of program testing; chapter 3: program inspections, walkthroughs, and reviews; chapter 4: test-case design; chapter 5: module (unit) testing; chapter 6: higher-order testing; chapter 7: debugging; chapter 8: extreme testing; chapter 9: testing internet applications.