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59771Practical electronics for inventors : 4th ed.

Chapter 1: Introduction to electronics; Chapter 2: Theory; Chapter 3: Basic electronic circuit components; Chapter 4: Semiconductors; Chapter 5: Optoelectronics; Chapter 6: Sensors; Chapter 7: Hands-on electronics; Chapter 8: Operational amplifiers; Chapter 9: Filters; Chapter 10: Oscillators and timers; Chapter 11: Voltage regulators and power supplies; Chapter 12: Digital electronics; Chapter 13: Microcontrollers; Chapter 14: Programmable logic; Chapter 15: Motors; Chapter 16: Audio electronics; Chapter 17: Modular electronics.

59772Practical electronics handbook: 4th ed.

Passive components, active discrete components, circuits, linear ICs, energy conversion components, digital ICs, microprocessors and microprocessor systems, transferring digital data, digital - analogue conversions, computer assistance in electronics, hardware components and practical work.

59773Practical English usage

Trình bày các mẫu tự phiên âm , Các thuật ngữ ngôn ngữ; Các trạng từ, giới từ, mạo từ và các thì cơ bản trong tiếng anh và 605 đề mục ngữ pháp 95-96..

59774Practical faster reading : a course in reading and vocabulary for upper-intermediate and more advanced students

This book presents a wide range of topics of general interest and accompanying exercise give practice in the reading skills needed at upper-intermediate and more advanced levels,...

59775Practical faster reading : a course in reading and vocabulary for upper-intermediate and more advanced students

This book presents a wide range of topics of general interest and accompanying exercise give practice in the reading skills needed at upper-intermediate and more advanced levels,...

59776Practical file system design

Chapter 1: Introduction to the beos and BFS; Chapter 2: What is a file system; Chapter 3: Other file systems; Chapter 4: The data structures of BFS; Chapter 5: Attributes, indexing, and queries; Chapter 6: Allocation policies; Chapter 7: Journaling; Chapter 8: The disk block cache; Chapter 8: The disk block cache; Chapter 9: File system performance; Chapter 10: The vnode layer; Chapter 11: User level API; Chapter 12: Testing.

59777Practical game design : learn the art of game design through applicable skills and cutting-edge insights

Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended.

59778Practical game development with unity and blender

This book guides you through the full process of game creation, with concrete instruction and tangible examples (including project and asset files, available on the book's companion website).

59779Practical guide to the new toeic

Preseting nine lesons about listening comprehension strategies and reading comprehension strategies.

59780Practical guide to the new toeic

Preseting nine lesons about listening comprehension strategies and reading comprehension strategies.