37861Learning C# Programming with Unity 3D
It provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D.
37862Learning FPGAs : digital design for beginners with mojo and lucid HDL
Learn how to design digital circuits with FPGAs (field-programmable gate arrays), the devices that reconfigure themselves to become the very hardware circuits you set out to program. With this practical guide, author Justin Rajewski shows you hands-on how to create FPGA projects, whether you’re a programmer, engineer, product designer, or maker. You’ll quickly go from the basics to designing your own processor. Designing digital circuits used to be a long and costly endeavor that only big companies could pursue. FPGAs make the process much easier, and now they’re affordable enough even for hobbyists. If you’re familiar with electricity and basic electrical components, this book starts simply and progresses through increasingly complex projects.
37863Learning from data : an introduction to statistical reasoning
This introductory statistics textbook focuses on how psychology and the social sciences learn from data. Examples of research are provided suggesting how the decision can be used to influence theory, understanding and action. The supplementary disks provide data from examples in the text.
37864Learning HTML5 game programming : a hands-on guide to building online games using canvas, SVG, and WebGL
Williams combines detailed explanations of HTML5’s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5’s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It’s all here: from the essentials of online game design to the nitty-gritty details of performance optimization.
37865Learning iPhone game development with Cocos2D 3.0
This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic.
37866Learning NGUI for unity
Getting to grips with NGUI for both PC and mobile devices; Create fully functional 2D and 3D cross-platform user interfaces; A step-by-step guide, full of examples to help you quickly build widgets and user-friendly GUI for your games.
37867Learning Perl
Perl is suitable for almost any task on almost any platform, from short fixes to complete web applications. Learning Perl teaches you the basics and shows you how to write programs up to 128 lines long—roughly the size of 90% of the Perl programs in use today. Each chapter includes exercises to help you practice what you’ve just learned. Other books may teach you to program in Perl, but this book will turn you into a Perl programmer.
37868Learning Perl
Perl is suitable for almost any task on almost any platform, from short fixes to complete web applications. Learning Perl teaches you the basics and shows you how to write programs up to 128 lines long—roughly the size of 90% of the Perl programs in use today. Each chapter includes exercises to help you practice what you've just learned. Other books may teach you to program in Perl, but this book will turn you into a Perl programmer.
37869Learning processing : beginner's guide to programming images, animation, and interaction : 2nd ed.
Second edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.
37870Learning Python : 5th ed.
Explore Python’s major built-in object types such as numbers, lists, and dictionaries. Create and process objects with Python statements, and learn Python’s general syntax model. Use functions to avoid code redundancy and package code for reuse. Organize statements, functions, and other tools into larger components with modules. Dive into classes: Python’s object-oriented programming tool for structuring code. Write large programs with Python’s exception-handling model and development tools. Learn advanced Python tools, including decorators, descriptors, metaclasses, and Unicode processing.





