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37721Learning C# Programming with Unity 3D

It provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D.

37722Learning english literature : perspectives of Vietnamese university students and teachers

This study investigated the perception of students of English at Can Tho University (CTU) in learning literature in English. The difficuties included a lack of literary knowledge and experience, literary terminology, and linguistic competence for the subject. Addit ionally, the teachers’ suggestions focused on two major measures, namely, (1) encouraging a habit of extensive reading and (2) creating opportunities for students to express opinions and get engaged in discussions about literature.

37723Learning FPGAs : digital design for beginners with mojo and lucid HDL

Learn how to design digital circuits with FPGAs (field-programmable gate arrays), the devices that reconfigure themselves to become the very hardware circuits you set out to program. With this practical guide, author Justin Rajewski shows you hands-on how to create FPGA projects, whether you’re a programmer, engineer, product designer, or maker. You’ll quickly go from the basics to designing your own processor. Designing digital circuits used to be a long and costly endeavor that only big companies could pursue. FPGAs make the process much easier, and now they’re affordable enough even for hobbyists. If you’re familiar with electricity and basic electrical components, this book starts simply and progresses through increasingly complex projects.

37724Learning from data : an introduction to statistical reasoning

This introductory statistics textbook focuses on how psychology and the social sciences learn from data. Examples of research are provided suggesting how the decision can be used to influence theory, understanding and action. The supplementary disks provide data from examples in the text.

37725Learning HTML5 game programming : a hands-on guide to building online games using canvas, SVG, and WebGL

Williams combines detailed explanations of HTML5’s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5’s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It’s all here: from the essentials of online game design to the nitty-gritty details of performance optimization.

37726Learning iPhone game development with Cocos2D 3.0

This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic.

37727Learning NGUI for unity

Getting to grips with NGUI for both PC and mobile devices; Create fully functional 2D and 3D cross-platform user interfaces; A step-by-step guide, full of examples to help you quickly build widgets and user-friendly GUI for your games.

37728Learning Perl

Perl is suitable for almost any task on almost any platform, from short fixes to complete web applications. Learning Perl teaches you the basics and shows you how to write programs up to 128 lines long—roughly the size of 90% of the Perl programs in use today. Each chapter includes exercises to help you practice what you’ve just learned. Other books may teach you to program in Perl, but this book will turn you into a Perl programmer.

37729Learning Perl

Perl is suitable for almost any task on almost any platform, from short fixes to complete web applications. Learning Perl teaches you the basics and shows you how to write programs up to 128 lines long—roughly the size of 90% of the Perl programs in use today. Each chapter includes exercises to help you practice what you've just learned. Other books may teach you to program in Perl, but this book will turn you into a Perl programmer.

37730Learning Perl: making easy things easy and hard things possible : 8th ed.

Perl is suitable for almost any task on almost any platform, from short fixes to complete web applications. Learning Perl teaches you the basics and shows you how to write simple, single-file programs—roughly 90% of the Perl programs in use today. And each chapter includes exercises to help you practice what you've just learned. Other books may teach you to program in Perl, but this book will turn you into a Perl programmer. Topics include: Perl data and variable types; Subroutines; File operations; Regular expressions; String manipulation (including Unicode); Lists and sorting; Process management; Use of third-party modules; Data base management.