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35701Learn internet Relay Chat

The author explains in great detail the software and commands of IRC and the appropriate procedures for using IRC effectively. Special attention is given to "netiquette, " Internet etiquette.

35702Learn OpenGL : beginner's guide to 3D rendering and game development with OpenGL and C++

This book is your one point reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders along with concepts like lighting, model loading and cube mapping, this book will get you up to speed with the fundamentals.

35703Learn SOLIDWORKS 2022 : get up to speed with key concepts and tools to become an accomplished SOLIDWORKS Associate and Professional : 2nd ed.

Learn SOLIDWORKS takes you from a SOLIDWORKS novice to acquiring all the skills expected of a Certified SOLIDWORKS Professional (CSWP). In addition to teaching you about the tools, the book also helps you to develop software fluency in a steady way as you practice using the software for different applications.

35704Learn tennis in a weekend

This book outlines the terms and techniques of tennis and outlines more advanced techniques, together with advice on the kit required for the tennis player, the different strokes, outlining grip, footwork and timing, as well as information on the rules and scoring system.

35705Learn to draw exciting anime & manga characters : lessons from 100 professional japanese illustrators (with over 600 illustrations)

Imagine an art class taught by 100 professional Japanese manga and anime illustrators. In much the same way, this essential guide gathers the collective knowledge, tips and techniques from over 100 anime and manga artists. The lessons cover everything from the basics of figure drawing and posing to advanced cutting-edge digital illustration and coloration techniques.

35706Learn Unity 4 for iOS Game Development

Including 17 chapters such as Chapter 1: Getting started; Chapter 2: A Unity tour; Chapter 3: Making a scene; Chapter 4: Making it move: Scripting the Cube; Chapter 5: Let's Dance! Animation and sound; Chapter 6: Let's Roll! Physics and Controls; Chapter 7: Let's Bowl! Advanced physics; Chapter 8: Let's Play! Scripting the Game; Chapter 9: The Game GUI; Chapter 10: Using Unity iOS; Chapter 11: Building for Real: Device testing and App Submission; Chapter 12: Presentation: Screens and Icons; ...

35707Learning and motivation in the postsecondary classroom

This clearly written book outlines the learning theories: Cognitive, concept learning, social learning, and constructivist, as well as the motivation theories: Expectancy value, attribution, achievement goal orientation, and self determination. It then delves deeper into each one, showing how to develop rich, meaningful instruction so that students master basic information and move into deeper levels of learning.

35708Learning APOLLO : basic and advanced training

Features: -Focalpoint coverage and illustrations--usable with all Apollo units -Hands-on, step-by-step instruction and explanations -Exercises for both clasroom and live computer application -HELPS provided in the margins -Lessons reinforced with Apollo C.A.I. Lessons, Format Reviews, and Terminology Reviews -Basic and Advanced Training Reviews provided -AMTRAK, car rentals, hotels, PTAs, queues, Pro-files, and fill-in-formats coverage -Apollo conversion charts for SABRE, System One, and WORLDSPAN included in the appendix.

35709Learning blender : a hands-on guide to creating 3D animated characters : 3rd ed.

Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows.

35710Learning by doing : a comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences

Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues. As John Coné, former chief learning officer of Dell Computers, suggests, “Anyone who wants to lead or even succeed in our profession would do well to read this book.