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22171Game development projects with Unreal Engine : learn to build your first games and bring your ideas to life using UE4 and C++

Start with the fundamentals of UE4 and progressively build your knowledge and skills through several easy-to-follow projects. Take a hands-on approach to equip yourself with the tools needed to develop your own high-quality, immersive games.

22172Game development with blender and godot : leverage the combined power of Blender and Godot for building a point-and-click adventure game

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.

22173Game development with Blender and Godot : leverage the combined power of Blender and Godot for building a point-and-click adventure game

Contents: 1. Creating Low-Poly Models. 2. Building Materials and Shaders. 3. Adding and Creating Textures. 4. Adjusting Cameras and Lights. 5. Setting up Animation and Rigging. 6. Exporting Blender Assets. 7. Importing Blender Assets into Godot. 8. Adding Sound Assets. 9. Designing the Level. 10. Making Things Look Better with Lights and Shadows. 11. Creating the User Interface. 12. Interacting with the World through Camera and Character Controllers. 13. Finishing with Sound and Animation. 14. Conclusion.

22174Game development with Rust and WebAssembly : learn how to run Rust on the web while building a game

Game Development with Rust and WebAssembly will teach you all about 2D game development by helping you create an endless runner game from scratch. The book will help you take advantage of all the benefits of a statically typed compiled language, with the speed boost of WebAssembly and the ubiquitous distribution of the web browser.

22175Game development with unity for . NET Developers : the ultimate guide to creating games with unity and microsoft game stack

Contents: 1. Hello Unity. 2. Scripting Concepts in Unity. 3. Developing UI with the Unity UI System. 4. Creating Animations with the Unity Animation System. 5. Working with the Unity Physics System. 6. Integrating Audio and Video in a Unity Project. 7. Understanding the Mathematics of Computer Graphics in Unity. 8. The Scriptable Render Pipeline in Unity. 9. Using Data-Oriented Technology Stack in Unity. 10. Serialization System and Assets Management In Unity and Azure. 11. Working with Microsoft Game Dev, Azure Cloud, PlayFab and Unity.

22176Game engine architecture

It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio.

22177Game engine architecture

Part I. Foundations. Part II. Low-Level Engine Systems. Part III. Graphics, Motion and Sound. Part IV. Gameplay. Part V. Conclusion.

22178Game engine gems 1

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.

22179Game engine gems 2

Part 1. Graphics and rendering. Part 2. Game engine design. Part 3.Systems programming.

22180Game engine gems 3

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and academia.