16861Data structures : abstraction and design using Java : 3rd ed.
3rd edition, combines a strong emphasis on problem solving and software design with the study of data structures. The authors discuss applications of each data structure to motivate its study. After providing the specification (interface) and the implementation (a Java class), case studies that use the data structure to solve a significant problem are introduced.
16862Data structures and abstractions with Java
For one-semester Introductory courses or two-semester courses in data structures (CS-2) in the departments of Computer Science, Computer Engineering, Business, and Management Information Systems.This highly anticipated innovative book by two of the leading CS-1/CS-2 authors focuses the design specification and implementation of ADTs. This book was created from the ground up with objects and Java in mind and shows students how to use and implement key data organizations.
16863Data structures and abstractions with Java : 2nd ed.
Introduction chapter 1. Java classes, Chapter 2. Creating classes from other classes, Chapter 3. Designing classes, Chapter 4. Lists, Chapter 5. List implementations that use arrays, Chapter 6. A list implementation that links data, Chapter 7. Completing the linked implementation of a list, …
16864Data structures and abstractions with Java : 2nd ed.
New features of Java 5, including generic data types, the Scanner class, enumerations, for-each loops, the interface iterable, and boxing and unboxing, are covered and used throughout; Assertions within code are enforced using the assert statement; The result provides an example of how to approach the implementation of a class by first focusing on core methods,...
16865Data structures and abstractions with Java: 3rd ed.
This student friendly data structures text introduces ADTs in individual, brief chapters each with pedagogical tools to help students master each concept. Using the latest features of Java, this unique object oriented presentation makes a clear distinction between specification and implementation to simplify learning.
16866Data structures and algorithm analysis in C++
In this adaptation of his successful book, Data Structures and Algorithm Analysis, Mark Allen Weiss provides an innovative approach to algorithms and data structures in C++. He highlights conceptual topics, focusing on ADTs and the analysis of algorithms for efficiency as well as performance and running time. Dr. Weiss also distinguishes Data Structures and Algorithm Analysis in C++ with his clear, friendly writing style, logical organization or topics, and extensive use of figures and examples that show the successive stages of an algorithm.
16867Data structures and algorithm analysis in Java : 2nd ed.
This new edition contains all the enhancements of the new Java 5.0 code including detailed examples and an implementation of a large subset of the Java 5.0 Collections API. This text is for readers who want to learn good programming and algorithm analysis skills simultaneously so that they can develop such programs with the maximum amount of efficiency. Readers should have some knowledge of intermediate programming, including topics as object based programming and recursion, and some background in discrete math.
16868Data structures and algorithms for game developers
This book provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game developers how to create data structures and write algorithms using C++. All key features of C++ are also covered, especially those related to game development. The book also presents practical alternative options in C++ where applicable, such as using C++s STL in professional applications instead of implementing custom routines. Additionally, a demo application is included in each chapter focusing on the data structure and/or algorithms presented in that chapter.
16869Data structures and algorithms for game developers
This book provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game developers how to create data structures and write algorithms using C++. All key features of C++ are also covered, especially those related to game development. The book also presents practical alternative options in C++ where applicable, such as using C++s STL in professional applications instead of implementing custom routines. Additionally, a demo application is included in each chapter focusing on the data structure and/or algorithms presented in that chapter.
16870Data structures and algorithms in C ++
This text emphasizes the connection between data structures and algorithms; carefully presents the difficult subject of recursion; Offers a case study in every chapter; Introduces the standard template library and intergrates it in the case studies; Provides programming assignments in all but the first chapter.