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13881Computer graphic : 2nd ed.

1. A survey of computer graphics; 2. Overview of graphics systems; 3. Output primitives; 4. Attibutes of output primitives; 5. Two- Dimensional geometric transformations; 6. Two- Dimensional viewing ; 7. Structures and hierarchical modeling; 8. Graphical user interfaces and interactive input methods; 9. Three- Dimensional concepts; 10. Three- Dimensional object representations; 11. Three- Dimensional geometric and modeling transformations; 12. Three- Dimensional viewing; 13. Visible- Surface detection methods; 14. Illumination models and surface-rendering methods; 15. Color models and color applications; 16. Computer animation.

13882Computer graphics

Part 1: Point, lines and plannar curves: Vector algebra; Part 2: Transformations: Matrix algebra; Part 3: Space curves and surfaces: Differentiation.

13883Computer graphics

Chapter 1: Overview; Chapter 2: Fundamental ideas; Chapter 3: Two dimensional graphics; Chapter 4: Interactive graphics; Chapter 5: Transformations and modeling; Chapter 6: Implementation; Chapter 7: Raster graphics; Chapter 8: Three dimensional graphics; Chapter 9: Working with polygons; Chapter 10: Curves and surfaces.

13884Computer graphics

This book teaches the concepts and techniques of computer graphics. It teaches people how to write programs that produce graphical pictures and images of many kinds information.

13885Computer graphics : the principles behind the art and science

Introduction, straight lines and polygons, circles and ellipses, windowing and clipping, transformations, three-dimensional viewing, spline curves, other curves and surface, ...

13886Computer graphics for enginerrs

Part 1. Systems; Part 2. Transformations; Part 3: Geometric modeling; Part 4: Applications.

13887Computer graphics programming in OpenGL with C++

Disc contents: SOIL2 - master; Programs; Figures + Equations; Models + Textures; Cubemaps + Skydomes.

13888Computer graphics programming in OpenGL with C++

Disc contents: SOIL2 - master; Programs; Figures + Equations; Models + Textures; Cubemaps + Skydomes.

13889Computer graphics programming in OpenGL with C++

Disc contents: SOIL2 - master; Programs; Figures + Equations; Models + Textures; Cubemaps + Skydomes.

13890Computer graphics programming in OpenGL with C++ (kèm CD)

Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C, along with its theoretical foundations. The book is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills.