It includes artist video tutorials for further technique driven inspiration from the artists themselves, with hands-on, step by step details of their gallery image from start to finish.
- Số tập: Volume 5
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1
This hands-on guide takes you through the language one step at a time, beginning with basic programming concepts before moving on to functions, recursion, data structures, and object-oriented design.Through exercises in each chapter, you’ll try out programming concepts as you learn them. Think ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1
The trigger point therapy workbook
Chapter 1: A new life; Chapter 2: All about trigger points; Chapter 3: Massage guidelines; Chapter 4: Head and Neck pain; Chapter 5: Shoulder, Upper back, and upper Arm pain; Chapter 6: Elbow, Forearm, and hand pain; Chapter 7: Chest, abdominal and genital pain; Chapter 8: Midback, low back, and ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1
This book explores Wright’s lessons on how climate, sustainability, sunlight, modern technology, local materials, and passive environmental controls can become the inspiration for excellent design, and highlights a selection of Wright’s buildings to show how he dealt with these issues. The book is ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1
Introduction to 3D game programming with DirectX 11
The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1