Video games programming
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 2
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This fifth edition of the popular C# guide helps you learn the building blocks of C# language, right from variables to classes and exception handling. After getting to grips with the basics of C# programming, it takes you through the world of Unity game development and how you can apply C# ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3

Foundations of game engine development : volume 2: rendering
Chapter 5. Graphics processing; Chapter 6; Projections; Chapter 7. Shaders; Chapter 8. Lighting and shadows; Chapter 9. Visibility and occlusion; Chapter 10. Advanced rendering.
- Số tập: Volume 2: rendering
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3

With this book, you'll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5. You'll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
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Part 1: Building a graphics renderer: Chapter 1: Creating the game window; Chapter 2: Building an openGL 4 renderer; Chapter 3: Building a vulkan renderer; Chapter 4: Working with shaders; Chapter 5: Adding dear imgui to show valuable information; Part 2: Mathematics roundup: Chapter 6: ...
- Phiên bản: 2nd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3