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Video games programming

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Unity from zero to proficiency (beginner) : a step-by-step guide to coding your first game

Tác giả: Patrick Felicia

Contents: 1. Introduction to C# concepts. 2. Coding your first script in C#. 3. Improving your scripting skills. 4. Creating a scoring system and an inventory system. 5. Detecting collisions and loading new levels. 6. Creating and updating a user interface with text, images and a mini-map. 7. ...

  • Phiên bản: 3rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Unity : beginner to advanced

Tác giả: Asadullah Alam

Section 1. Introduction. Section 2. Unity engine UI. Section 3. C# programming. Section 4. Project #1. Creating a simple calculator. Section 5. Project #2. Creating a 2D sudescroller. Section 6. Project #3. Creating a space invaders game. Section 7. Project #4. 3D game development.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 5
  • Đang rỗi: 4
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Unity 2022 mobile game development : build and publish engaging games for Android and iOS

Tác giả: John P. Doran

This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you'll delve into various essential aspects needed to successfully create and publish your game. ...

  • Phiên bản: 3rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Game development with unity for . NET Developers : the ultimate guide to creating games with unity and microsoft game stack

Tác giả: Jiadong Chen

Contents: 1. Hello Unity. 2. Scripting Concepts in Unity. 3. Developing UI with the Unity UI System. 4. Creating Animations with the Unity Animation System. 5. Working with the Unity Physics System. 6. Integrating Audio and Video in a Unity Project. 7. Understanding the Mathematics of Computer ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Blueprints visual scripting for unreal engine 5 : unleash the true power of Blueprints to create impressive games and applications in UE5

Tác giả: Marcos F. Romero, Brenden Sewell

The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later ...

  • Phiên bản: 3rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 4
  • Đang rỗi: 2