Mathematics

Foundations of game engine development : volume 1: mathematics
Chapter 1: Vectors and matrices; Chapter 2: Transforms; Chapter 3: Geometry; Chapter 4: Advanced algebra.
- Số tập: Volume 1: mathematics
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
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Contents: Ancient and classical periods: 6000 BCE-500 CE. The Middle Ages: 500-1500. The Renaissance: 1500-1680. The Enlightenment: 1680-1800. The 19th century: 1800-1900. Modern mathematics: 1900-present.
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Probability and measure : anniversary edition
Probability and Measure, Anniversary Edition by Patrick Billingsley celebrates the achievements and advancements that have made this book a classic in its field for the past 35 years. Now re-issued in a new style and format, but with the reliable content that the third edition was revered for, this ...
- Phiên bản: Anniversary edition
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3

The collected papers of Stephen Smale
This invaluable book contains the collected papers of Stephen Smale. These are divided into eight topology; calculus of variations; dynamics; mechanics; economics; biology, electric circuits and mathematical programming; theory of computation; miscellaneous. In addition, each group contains one or ...
- Số tập: Vol.1
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 2
- Đang rỗi: 2

Calculus for biology and medicine : 3rd ed.
It addresses the needs of readers in the biological sciences by showing them how to use calculus to analyze natural phenomena—without compromising the rigorous presentation of the mathematics. While the table of contents aligns well with a traditional calculus text, all the concepts are presented ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1