Computer game--Programming
It provides a detailed description on the uses of Physics material in Unity3D and how we can use different colliders for interaction. The book also focuses on Rigidbodies and Joints, its types and properties.
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This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game.
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Game Character Creation with Blender and Unity
This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon ...
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Including 11 chapters such as 1. The Unity Editor; 2. Unity Basics; 3. Navigation and Physics; 4. Importing Static Assets; 5. Scripting with C#; 6. Mecanim and Animation; 7. Populating the Game Environment; 8. Weaponry and Special Effects; 9. Incorporating Unity 2D; ...
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Learning C# Programming with Unity 3D
It provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D.
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