- Game character creation with Blender and Unity
- Tác giả: Chris Totten
- Nhà xuất bản: Sybex - Canada
- Năm xuất bản: 2015
- Số trang:292 p.
- Kích thước:24 cm
- Số đăng ký cá biệt:35453
- ISBN:9781118172728
- Mã Dewey:794.81526
- Đơn giá:0
- Vị trí lưu trữ:03 Quang Trung
- Ngôn ngữ:English
- Loại tài liệu:Sách Chuyên ngành
- Đang rỗi/ Tổng sách:0/1
- Từ khóa:Computer game, Unity
- Chủ đề: Computer game--Programming
- Chuyên ngành: Khoa Công Nghệ Thông Tin
- Tóm tắt: This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine.
- Sách điện tử:http://thuvienso.duytan.edu.vn/handle/123456789/46803
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