Computer games--Programming
A practical guide to level design
This book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everything from practical production skills to the social and soft skills required to thrive in the gaming industry.
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Game development patterns and best practices : better games, less hassle
Table of contents: Introduction to Design Patterns. One Instance to Rule Them All - Singletons. Creating Flexibility with the Component Object Model. Artificial Intelligence Using the State Pattern. Decoupling Code via the Factory Method Pattern. Creating Objects with the Prototype Pattern. ...
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Algorithms and networking for computer games : 2nd ed.
Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice; Features a section on the Synthetic player, covering decision-making, ...
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3D game environments : create professional 3D game worlds
From a steamy jungle to a modern city or even a sci-fi space station 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max students will learn to create realistic textures from photo source and a variety ...
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