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C++ (Computer program language)

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Game programming in C++ : creating 3D games

Tác giả: Sanjay Madhav

C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Game programming using Qt 5 beginner's guide : create amazing games with Qt 5, C++, and Qt Quick

Tác giả: Pavel Vladimirovich Strakhov, Lorenz Haas, Witold Wysota

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt ...

  • Phiên bản: 2nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Learn OpenGL : beginner's guide to 3D rendering and game development with OpenGL and C++

Tác giả: Frahaan Hussain

This book is your one point reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders along with concepts like lighting, model loading and cube mapping, this book will get you up to ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Introducing Qt 6 : learn to build fun apps & games for mobile & desktop in C++

Tác giả: Ben Coepp

Introducing Qt 6 begins by guiding you in setting up your tools and environment, and then walks you through the first "baby steps" of Qt framework. Next, you'll learn the basics of how project and app structure are set up using Qt. Then, you’ll begin your first real hands-on projects using Qt, ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Hands-on C++ game animation programming : learn modern animation techniques from theory to implementation with C++ and OpenGL

Tác giả: Gabor Szauer

This book builds a functional and production-ready modern animation system with complete features using C++; Learns basic, advanced, and skinned animation programming with this step-by-step guide; Discovers the math required to implement cutting edge animation techniques such as inverse kinematics ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 6
  • Đang rỗi: 5