
A practical guide to level design
This book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everything from practical production skills to the social and soft skills required to thrive in the gaming industry.
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3D Graphics Rendering Cookbook is your practical guide to learning modern graphics rendering algorithms and techniques using C++ programming and APIs such as OpenGL and Vulkan. This cookbook is also useful for seasoned classic OpenGL developers who want to migrate their apps to modern OpenGL ...
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Game development patterns and best practices : better games, less hassle
Table of contents: Introduction to Design Patterns. One Instance to Rule Them All - Singletons. Creating Flexibility with the Component Object Model. Artificial Intelligence Using the State Pattern. Decoupling Code via the Factory Method Pattern. Creating Objects with the Prototype Pattern. ...
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Algorithms and networking for computer games : 2nd ed.
Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice; Features a section on the Synthetic player, covering decision-making, ...
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Creative character design : 2nd ed.
Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, ...
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