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Khoa Mỹ thuật Ứng dụng

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Computer generated : the 3D art anthology

Tác giả: Kyle Goodrich

3D Art is in a transformative moment. It can now be created, promoted, bought and sold all within the boundaries of digital space. This dynamic art movement is enabled by new tools and is limited only by the imagination of its creators. Artists working in CG art today are unfettered by curators ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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GPU gems 3 : programming techniques for high-performance graphics and general-purpose computation

Tác giả: Hubert Nguyen

Part 1. Geometry. Part 2. Light and shadows. Part 3. Rendering. Part 4. Image effects. Part 5. Physics simulation. Part 6. GPU computing.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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GPU gems 2 : programming techniques for high-performance graphics and general-purpose computation

Tác giả: Randima Fernando, Matt Pharr

Part 1. Geometrics complexity. Part 2.Shading, lighting and shadows. Part 3. High quality rendering. Part 4. General purpose computation on GPUS : a primer. Part 5. Image oriented computing. Part 6. Simulation and numerical algorithms.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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GPU gems : programming techniques, tips, and tricks for real-time graphics

Tác giả: Randima Fernando

Part 1. Natural effects. Part 2. Lighting and shadows. Part 3. Materials. Part 4. Image processing. Part 5. Performance and practicalities. Part 6. Beyond triangles.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Game engine gems 2

Tác giả: Eric Lengyel

Part 1. Graphics and rendering. Part 2. Game engine design. Part 3.Systems programming.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 2
  • Đang rỗi: 2