Khoa Mỹ thuật Ứng dụng

This fifth edition of the popular C# guide helps you learn the building blocks of C# language, right from variables to classes and exception handling. After getting to grips with the basics of C# programming, it takes you through the world of Unity game development and how you can apply C# ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3

GPU Zen 2 : advanced rendering techniques
Contents: 1. Rendering. 2. Environmental effects. Shadows. 4. 3D engine design. 5. Real-time ray tracing.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 2
- Đang rỗi: 2

Foundations of game engine development : volume 1: mathematics
Chapter 1: Vectors and matrices; Chapter 2: Transforms; Chapter 3: Geometry; Chapter 4: Advanced algebra.
- Số tập: Volume 1: mathematics
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3

Foundations of game engine development : volume 2: rendering
Chapter 5. Graphics processing; Chapter 6; Projections; Chapter 7. Shaders; Chapter 8. Lighting and shadows; Chapter 9. Visibility and occlusion; Chapter 10. Advanced rendering.
- Số tập: Volume 2: rendering
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3

With this book, you'll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5. You'll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3