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An introduction to ray tracing

Tác giả: Eric Haines and Pat Hanrahan

It develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all ...

  • Vị trí lưu trữ: Tồn kho (03 Quang Trung)
  • Tổng sách: 1
  • Đang rỗi: 1
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Procedural elements of computer graphics

Tác giả: David F. Rogers and Rogers

This textbook, offering coverage of computer graphics, features and emphasis on rendering an in-depth coverage of classical computer algorithms. It also contains over 90 worked examples.

  • Vị trí lưu trữ: Tồn kho (03 Quang Trung)
  • Tổng sách: 1
  • Đang rỗi: 1
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An introduction to the curves and surfaces of computer-Aided design

Tác giả: Robert C. Beach

Chapter 1. Introductory topics; Chapter 2. Conics and quadrics; Chapter 3. Parametric representation of curves and surfaces; Chapter 4. Bessel's method of local cubic interpolation extended to parametric curves; ...

  • Vị trí lưu trữ: Tồn kho (03 Quang Trung)
  • Tổng sách: 1
  • Đang rỗi: 1
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Unity 3.x Scripting

Tác giả: Volodymyr Gerasimov, Devon Kraczla

This book will teach you everything you need to know about scripting in Unity. It will take you through creating, including and tweaking scripts for achieving various tasks. Some of these tasks include controlling characters, animations, controlling objects, handling game data and enemy AI.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
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Unity 4 game development HOTSHOT

Tác giả: Jate Wittayabundit

Presenting to develop a sprite and platform game; create a menu for for an RPG- Add powerups, weapons and armors; shade your hero/heroine; Add character control and animation to our hero/heroine; Build a rocket launcher; Make al appear smart; ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0