Khoa Mỹ thuật Ứng dụng
Including 11 chapters such as 1. The Unity Editor; 2. Unity Basics; 3. Navigation and Physics; 4. Importing Static Assets; 5. Scripting with C#; 6. Mecanim and Animation; 7. Populating the Game Environment; 8. Weaponry and Special Effects; 9. Incorporating Unity 2D; ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0
Learn Unity 4 for iOS game development
Including 17 chapters such as Chapter 1: Getting started; Chapter 2: A Unity tour; Chapter 3: Making a scene; Chapter 4: Making it move: Scripting the Cube; Chapter 5: Let's Dance! Animation and sound; Chapter 6: Let's Roll! Physics and Controls; Chapter 7: Let's Bowl! Advanced physics; ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0
This book offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0
Learning C# programming with Unity 3D
It provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0
Unity AI programming essentials
This book focuses on the different AI tasks that are essential for game development using Unity. It includes topics such as defining "minds" for your characters with behavior trees.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0





