Khoa Mỹ thuật Ứng dụng
Computer graphics : the principles behind the art and science
Introduction, straight lines and polygons, circles and ellipses, windowing and clipping, transformations, three-dimensional viewing, spline curves, other curves and surface, ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1
Including: The name of the game; Book printing versus ordinary typing; Controlling TeX; Fronts of type;...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1
An introduction to ray tracing
It develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1
Procedural elements of computer graphics
This textbook, offering coverage of computer graphics, features and emphasis on rendering an in-depth coverage of classical computer algorithms. It also contains over 90 worked examples.
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1
An introduction to the curves and surfaces of computer-Aided design
Chapter 1. Introductory topics; Chapter 2. Conics and quadrics; Chapter 3. Parametric representation of curves and surfaces; Chapter 4. Bessel's method of local cubic interpolation extended to parametric curves; ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1





