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Procedural elements of computer graphics

Tác giả: David F. Rogers and Rogers

This textbook, offering coverage of computer graphics, features and emphasis on rendering an in-depth coverage of classical computer algorithms. It also contains over 90 worked examples.

  • Vị trí lưu trữ: Tồn kho (03 Quang Trung)
  • Tổng sách: 1
  • Đang rỗi: 1
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An introduction to the curves and surfaces of computer-Aided design

Tác giả: Robert C. Beach

Chapter 1. Introductory topics; Chapter 2. Conics and quadrics; Chapter 3. Parametric representation of curves and surfaces; Chapter 4. Bessel's method of local cubic interpolation extended to parametric curves; ...

  • Vị trí lưu trữ: Tồn kho (03 Quang Trung)
  • Tổng sách: 1
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Unity 3.x Scripting

Tác giả: Volodymyr Gerasimov, Devon Kraczla

This book will teach you everything you need to know about scripting in Unity. It will take you through creating, including and tweaking scripts for achieving various tasks. Some of these tasks include controlling characters, animations, controlling objects, handling game data and enemy AI.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
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Unity 4 game development HOTSHOT

Tác giả: Jate Wittayabundit

Presenting to develop a sprite and platform game; create a menu for for an RPG- Add powerups, weapons and armors; shade your hero/heroine; Add character control and animation to our hero/heroine; Build a rocket launcher; Make al appear smart; ...

  • Vị trí lưu trữ: 03 Quang Trung
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Unity 3.x game development essentials

Tác giả: Will Goldstone

This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0