Khoa Mỹ thuật Ứng dụng
Care and handling of the camera; Camera operation; Black and white film developing; Processing color films; The contact print of proof; Enlarging; Guides to composition; Light;...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
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Tutorial : computer graphics, image synthesis
Part 1. Visible-surface algorithsm; Part 2. Z-buffer algorithsm; Part 3. Painter's algorithsm; Part 4. scan-line algorithsm; Part 5. Ray-tracing algorithms; ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1
Computer graphics : the principles behind the art and science
Introduction, straight lines and polygons, circles and ellipses, windowing and clipping, transformations, three-dimensional viewing, spline curves, other curves and surface, ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
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Including: The name of the game; Book printing versus ordinary typing; Controlling TeX; Fronts of type;...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
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An introduction to ray tracing
It develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1





