Khoa Mỹ thuật Ứng dụng

GPU Zen 2 : advanced rendering techniques
Contents: 1. Rendering. 2. Environmental effects. Shadows. 4. 3D engine design. 5. Real-time ray tracing.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 2
- Đang rỗi: 2

Foundations of game engine development : volume 1: mathematics
Chapter 1: Vectors and matrices; Chapter 2: Transforms; Chapter 3: Geometry; Chapter 4: Advanced algebra.
- Số tập: Volume 1: mathematics
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3

Foundations of game engine development : volume 2: rendering
Chapter 5. Graphics processing; Chapter 6; Projections; Chapter 7. Shaders; Chapter 8. Lighting and shadows; Chapter 9. Visibility and occlusion; Chapter 10. Advanced rendering.
- Số tập: Volume 2: rendering
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3

With this book, you'll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5. You'll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3

Piano exercises for dummies : 2nd ed.
Part 1: Waking Up Your Fingers. Part 2: Developing a Strong, Supple, and Speedy Hand. Part 3: Including Your Arms and Body. Part 4: Integration and Independence. Part 5: The Part of Tens.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 2
- Đang rỗi: 2