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GPU gems 3 : programming techniques for high-performance graphics and general-purpose computation

Tác giả: Hubert Nguyen

Part 1. Geometry. Part 2. Light and shadows. Part 3. Rendering. Part 4. Image effects. Part 5. Physics simulation. Part 6. GPU computing.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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GPU gems 2 : programming techniques for high-performance graphics and general-purpose computation

Tác giả: Randima Fernando, Matt Pharr

Part 1. Geometrics complexity. Part 2.Shading, lighting and shadows. Part 3. High quality rendering. Part 4. General purpose computation on GPUS : a primer. Part 5. Image oriented computing. Part 6. Simulation and numerical algorithms.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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GPU gems : programming techniques, tips, and tricks for real-time graphics

Tác giả: Randima Fernando

Part 1. Natural effects. Part 2. Lighting and shadows. Part 3. Materials. Part 4. Image processing. Part 5. Performance and practicalities. Part 6. Beyond triangles.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Game engine gems 2

Tác giả: Eric Lengyel

Part 1. Graphics and rendering. Part 2. Game engine design. Part 3.Systems programming.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 2
  • Đang rỗi: 2
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Learning C# by developing games with Unity 2020 : an enjoyable and intuitive approach to getting started with C# programming and Unity : 5th ed.

Tác giả: Harrison Ferrone

This fifth edition of the popular C# guide helps you learn the building blocks of C# language, right from variables to classes and exception handling. After getting to grips with the basics of C# programming, it takes you through the world of Unity game development and how you can apply C# ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 3