Khoa Mỹ thuật Ứng dụng

Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0

Fantasy world-building : a guide to developing mythic worlds and legendary creatures
In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0

The sketching stage is integral to any piece of art. Sketches can often provide interesting insights into the processes and thinking behind the finished piece as well as showing off technique and skill. The freewheeling excitement in sketches - where artists don't hold back, don't over-think, don't ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0

Figure drawing for concept artists
This book is an invaluable resource for digital artists wanting to ground their work in classical art skills, and traditional artists wanting to find their way into the concept art industry. Learn about the materials, tools, and observational skills needed to make successful life drawings, how to ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0

The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later ...
- Phiên bản: 3rd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 4
- Đang rỗi: 2