Game Programming
Part 1. Essential tools. Part 2. Essential trigonomentry. Part 3. Essential transformations. Part 4. Essential rendering techniques.
- Phiên bản: 1st ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 1
More than just a game, Minecraft consists of players using an avatar to create or destroy various types of blocks, form fantastic structures, create artwork, and do much more, all in a three-dimensional environment and across various multiplayer servers in multiple game modes. With this fun and ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
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This book will teach you everything you need to know about scripting in Unity. It will take you through creating, including and tweaking scripts for achieving various tasks. Some of these tasks include controlling characters, animations, controlling objects, handling game data and enemy AI.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0
Getting to grips with NGUI for both PC and mobile devices; Create fully functional 2D and 3D cross-platform user interfaces; A step-by-step guide, full of examples to help you quickly build widgets and user-friendly GUI for your games.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0
Learn Unity 4 for iOS Game Development
Including 17 chapters such as Chapter 1: Getting started; Chapter 2: A Unity tour; Chapter 3: Making a scene; Chapter 4: Making it move: Scripting the Cube; Chapter 5: Let's Dance! Animation and sound; Chapter 6: Let's Roll! Physics and Controls; Chapter 7: Let's Bowl! Advanced physics; ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0