- Game programming gems 6
- Tác giả: Mike Dickheiser
- Nhà xuất bản: Charles River - Boston
- Năm xuất bản: 2006
- Số trang:695 p.
- Kích thước:24 cm.
- Số đăng ký cá biệt:52883
- ISBN:9781584504504
- Mã Dewey:794.81526
- Đơn giá:1
- Vị trí lưu trữ:03 Quang Trung
- Ngôn ngữ:English
- Loại tài liệu:Sách Chuyên ngành
- Đang rỗi/ Tổng sách:0/1
- Từ khóa:Computer games, computer graphics
- Chủ đề: Computer graphics & Computer games--Programming
- Chuyên ngành: Khoa Mỹ thuật Ứng dụng
- Tóm tắt: Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop.
- Sách điện tử:http://thuvienso.duytan.edu.vn/handle/123456789/307732
Sách cùng chuyên ngành
Sách cùng chủ đề
- Physically based rendering : from theory to implementation : 4th ed.
- Fundamentals of computer graphics : 5th ed.
- Godot from zero to proficiency (proficient) : a step-by-step guide to creating your first 3D role-playing game
- Unity from zero to proficiency (intermediate) : a step-by-step guide to coding your first FPS in C# with Unity
- Unity from zero to proficiency (proficient) : a step-by-step guide to creating your first 3D role-playing game