- Introduction to 3D game programming with DirectX 11
- Tác giả: Frank D. Luna
- Nhà xuất bản: Mercury Learning and Information - Boston
- Năm xuất bản: 2012
- Số trang:864 p.
- Kích thước:24 cm
- Số đăng ký cá biệt:31514
- ISBN:9781936420223
- Mã Dewey:005.1
- Đơn giá:0
- Vị trí lưu trữ:03 Quang Trung
- Ngôn ngữ:English
- Loại tài liệu:Sách Chuyên ngành
- Đang rỗi/ Tổng sách:1/1
- Từ khóa:DirectX; Computer games; Programming
- Chủ đề: Computer game--Programming & DirectX
- Chuyên ngành: Khoa Công Nghệ Thông Tin
- Tóm tắt: The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures.
- Sách điện tử:http://thuvienso.duytan.edu.vn/handle/123456789/47670
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