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78781Unity from zero to proficiency (intermediate) : a step-by-step guide to coding your first FPS in C# with Unity : 3rd ed.

Contents: 1. Adding simple AI. 2. Creating and managing weapons. 3. Using finite state machines. 4. Putting it all together. 5. Using off-mesh links, areas and costs. 6. Using fixed and random paths for NPCs. 7. Adding vision and hearing to NPCs. 8. Creating smater NPCs who can flee or ambush. 9.Adding and controlling an army of NPCs. 10. Creating a 2D shooter (part 1): introdcution. 11. Creating a 2D shooter (part 2): adding special effects. 12. Creating a 2D shooter (part 3) : adding AI and weapons. 13. Creating a 2D shooter (part 4): adding AI and sound. 14. Frequently asked questions.

78782Unity from zero to proficiency (proficient) : a step-by-step guide to creating your first 3D role-playing game

This book is your ultimate guide to mastering Unity game development. No prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 2D and 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unity developer. Don't miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unity developer!

78783Unity game development cookbook : essentials for every game

Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development—from the basics to the hottest new tricks in virtual reality. Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible.

78784Unity game development scripting

In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project.

78785Unity in Action : multiplatform game development in C# with Unity 5.0

It teaches you how to write and deploy games.Including 3 parts such as First steps, getting comfortable, Strong finish.

78786Unity in action : multiplatform game development in C♯

Unity in Action, Third Edition teaches you to create games with the Unity game platform. It's many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity's workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity's XR toolkit and shows you how you can start building with virtual and augmented reality.

78787Unity shaders and effects cookbook

Overview: Learn the secrets of creating AAA quality shaders without having to write long algorithms; Add realism to your game with stunning screen effects; Understand the structure of surface shaders through easy to understand step-by-step examples.

78788Universal design : bài học kinh nghiệm và khả năng vận dụng trong thiết kế “specialized street” ở thành phố Hồ Chí Minh

Trình bày khái niệm Universal design và tổng quan về khả năng tiếp cận, tính an toàn trong không gian “specialized street” ở thành phố Hồ Chí Minh; Kinh nghiệm và khả năng áp dụng các nguyên tắc của thiết kế tổng quát trong thiết kế “specialized street” ở Nhật Bản, Hàn Quốc và thành phố Hồ Chí Minh.

78789Universal fluctuations

The main purpose of this work is to present the appearance of universal limit probability laws in physics and their connection with the recently developed scaling theory of fluctuations. Arising from the probability theory and renormalization group methods, this approach has been proved to provide efficient investigative tools for the collective features that occur in any finite system. The mathematical background is self-contained and is formulated in terms which are easy to apply to the physical context. After illustrating the problem of anomalous diffusion, the book reviews recent advances in nuclear and high energy physics, where the limit laws are now recognized as being able to classify different phases of a system undergoing the pseudo-critical behaviour.

78790Universal methods of design : 100 ways to research complex problems, develop innovative ideas, and design effective solutions

Universal Methods of Design is a landmark method book for the field of design. This tidy text compiles and summarizes 100 of the most widely applicable and effective methods of design—research, analysis, and ideation—the methods that every graduate of a design program should know, and every professional designer should employ. Methods are concisely presented, accompanied by information about the origin of the technique, key research supporting the method, and visual examples. Want to know about Card Sorting, or the Elito Method? What about Think-Aloud Protocols? This book has them all and more in readily digestible form. The authors have taken away our excuse for not using the right method for the job, and in so doing have elevated its readers and the field of design. UMOD is an essential resource for designers of all levels and specializations, and should be one of the go-to reference tools found in every designer’s toolbox.