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78771Unity 4 game development HOTSHOT

Presenting to develop a sprite and platform game; create a menu for for an RPG- Add powerups, weapons and armors; shade your hero/heroine; Add character control and animation to our hero/heroine; Build a rocket launcher; Make al appear smart; ...

78772Unity 4.x game development by example beginner's guide

This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games.

78773Unity AI programming essentials

This book focuses on the different AI tasks that are essential for game development using Unity. It includes topics such as defining "minds" for your characters with behavior trees.

78774Unity animation essentials

This book offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games.

78775Unity for absolute beginners

Including 11 chapters such as 1. The Unity Editor; 2. Unity Basics; 3. Navigation and Physics; 4. Importing Static Assets; 5. Scripting with C#; 6. Mecanim and Animation; 7. Populating the Game Environment; 8. Weaponry and Special Effects; 9. Incorporating Unity 2D; ...

78776Unity from zero to proficiency (advanced) : create multiplayer games and procedural levels, and boost game performances

The book includes: Step-by-step activities. Challenges at the end of each chapter. Quizzes. Code solutions for each chapter. Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download.

78777Unity from zero to proficiency (beginner) : a step-by-step guide to coding your first game

Contents: 1. Introduction to C# concepts. 2. Coding your first script in C#. 3. Improving your scripting skills. 4. Creating a scoring system and an inventory system. 5. Detecting collisions and loading new levels. 6. Creating and updating a user interface with text, images and a mini-map. 7. Adding sound effects and background music. 8. Adding Non-Player Characters (NPCs) that chase the player. 9. Creating a 2D word-guessing game. 10. Creating a 2D infinite runner. 11. Key Game Design concepts to make your game more entertaining.

78778Unity from zero to proficiency (beginner) : a step-by-step guide to coding your first game

1. Introductionto programming in C#. 2. Creating your first script. 3. Adding interaction with C#. 4. Crating and updating a user interface with scripting. 5. Polishing our game. 6. Adding and managing simple artificial intelligence. 7. Frequently asked questions.

78779Unity from zero to proficiency (foundations) : a step-by-step guide to creating your first game

Contents: 1. Installing Unity. 2. Becoming Familiar with the Interface. 3. Creating and Exporting a Scene. 4. Applying colors and textures to objects. 5. Managing cameras. 6. Using first- and third-person controllers to navigate a 3D scene. 7. Moving, scaling, and rotating objects. 8. Creating an indoor scene with textured cubes. 9. Creating an island with a volcano, trees, sandy beaches, and buildings. 10. Including and driving a car or a plane in your scene. 11. Creating a realistic house with ProBuilder and re-use it to create a village. 12. Creating a 2D Side-Scroller. 13. Adding and controlling a 2D character.

78780Unity from zero to proficiency (intermediate) : a step-by-step guide to coding your first FPS in C# with Unity

In this book, the third book in the series, you will become comfortable with C# programming and Unity by creating games: a 3D First-Person Shooter, a 2D space shooter, a card matching game, and a 2D puzzle game. The book includes step-by-step activities as well as quizzes and challenges at the end of each chapter.