76741UNIX network programming : the sockets networking API : 3rd ed.
Part 1. Introduction and TCP/IP; Part 2: Elementary sockets; Part 3: Advanced sockets.
76742Unix network programming : the sockets networking API : volume 1
Part 1: Introduction and TCP/IP; Part 2: Elementary sockets; Part 3:Advanced sockets.
76743UNIX network programming : the sockets networking API: 3rd ed.
Part 1. Introduction and TCP/IP; Part 2: Elementary sockets; Part 3: Advanced sockets.
76744UNIX network programming: volume 2: Interprocess communications : 2nd ed.
Part 1: Introduction; Part 2: Message passing; Part 3: Synchronization; Part 4: Shared memory; Part 5: Remote procedure calls.
76745Unmasking AI : my mission to protect what is human in a world of machines
Part 1. Idealistic immigrant. Part 2. Curious critic. Part 3. Rising researcher. Part 4. Intrepid poet. Part 5. Just human.
76746Unofficial the ultimate guide to dungeons & dragons
Contents: Chapter 1. The phenomenon. Chapter 2. The game. Chapter 3. For fun and profit.
76747Unreal engine 4 game development quick start guide : programming professional 3D games with unreal engine 4
This book is a practical guide, starting off by quickly introducing you to the Unreal Engine 4 (UE4) ecosystem. You will learn how to create Blueprints and C++ code to define your game's functionality. You will be familiarized with the core systems of UE4 such as UMG, Animation Blueprints, and Behavior Trees. You will also learn how to use replication to create multiplayer games. By the end of this book, you will have a broad, solid knowledge base to expand upon on your journey with UE4.
76748Unreal engine 4 virtual reality projects : build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints
Chapter 1: Thinking in VR; Chapter 2: Setting up your development environment; Chapter 3: Hello world - your first VR project; Chapter 4: Getting around the virtual world; Chapter 5: Interacting with the virtual world ...
76749Unreal Engine 4 virtual reality projects : build immersive, real-world VR applications using UE4, C++, and unreal blueprints
The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.
76750Unreal Engine 4.x scripting with C++ cookbook : develop quality game components and solve scripting problems with the power of C++ and UE4
This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself.





