76591Unity game development cookbook : essentials for every game
Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development—from the basics to the hottest new tricks in virtual reality. Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible.
76592Unity game development scripting
In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project.
76593Unity in action : multiplatform game development in C♯
Unity in Action, Third Edition teaches you to create games with the Unity game platform. It's many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity's workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity's XR toolkit and shows you how you can start building with virtual and augmented reality.
76594Unity in Action: Multiplatform Game Development in C# with Unity 5.0: 1st Edition
It teaches you how to write and deploy games.Including 3 parts such as First steps, getting comfortable, Strong finish.
76595Unity shaders and effects cookbook
Overview: Learn the secrets of creating AAA quality shaders without having to write long algorithms; Add realism to your game with stunning screen effects; Understand the structure of surface shaders through easy to understand step-by-step examples.
76596Universal fluctuations
The main purpose of this work is to present the appearance of universal limit probability laws in physics and their connection with the recently developed scaling theory of fluctuations. Arising from the probability theory and renormalization group methods, this approach has been proved to provide efficient investigative tools for the collective features that occur in any finite system. The mathematical background is self-contained and is formulated in terms which are easy to apply to the physical context. After illustrating the problem of anomalous diffusion, the book reviews recent advances in nuclear and high energy physics, where the limit laws are now recognized as being able to classify different phases of a system undergoing the pseudo-critical behaviour.
76597Universal methods of design : 100 ways to research complex problems, develop innovative ideas, and design effective solutions
Universal Methods of Design is a landmark method book for the field of design. This tidy text compiles and summarizes 100 of the most widely applicable and effective methods of design—research, analysis, and ideation—the methods that every graduate of a design program should know, and every professional designer should employ. Methods are concisely presented, accompanied by information about the origin of the technique, key research supporting the method, and visual examples. Want to know about Card Sorting, or the Elito Method? What about Think-Aloud Protocols? This book has them all and more in readily digestible form. The authors have taken away our excuse for not using the right method for the job, and in so doing have elevated its readers and the field of design. UMOD is an essential resource for designers of all levels and specializations, and should be one of the go-to reference tools found in every designer’s toolbox.
76598Universal pPrinciples of design : 125 ways to enchance usability, influence perception, increase appeal, make better design decisions and teach through design
Universal Principles of Design, Revised and Updated is a comprehensive, cross-disciplinary encyclopedia covering 125 laws, guidelines, human biases, and general considerations important to successful design. Richly illustrated and easy to navigate, it pairs clear explanations of every design concept with visual examples of the ideas applied in practice. From the 80/20 Rule to the Weakest Link, every major design concept is defined and illustrated.
76599Universal principles of design
A comprehensive, cross-disciplinary encyclopedia of design. Richly illustrated and easy to navigate, it pairs clear explanations of every design concept with visual examples of the concepts applied in practice. From the "80/20” rule to chunking, from baby-face bias to Occam's razor, and from self-similarity to storytelling, every major design concept is defined and illustrated for readers to expand their knowledge.
76600Universal principles of design
Provides the firt one-stop reference and resource for designers of all disciplines, pairs common design concepts with examples that illustrate them in practice, supports cross-disciplinary thinking, problem solving, innovation, and ideation, covers the core building blocks of design theory for disciplines ranging from graphic design to architecture to use-interface design.





