76581Unity AI programming essentials
This book focuses on the different AI tasks that are essential for game development using Unity. It includes topics such as defining "minds" for your characters with behavior trees.
76582Unity animation essentials
This book offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games.
76583Unity for Absolute Beginners
Including 11 chapters such as 1. The Unity Editor; 2. Unity Basics; 3. Navigation and Physics; 4. Importing Static Assets; 5. Scripting with C#; 6. Mecanim and Animation; 7. Populating the Game Environment; 8. Weaponry and Special Effects; 9. Incorporating Unity 2D; ...
76584Unity from zero to proficiency (advanced) : create multiplayer games and procedural levels, and boost game performances
The book includes: Step-by-step activities. Challenges at the end of each chapter. Quizzes. Code solutions for each chapter. Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download.
76585Unity from zero to proficiency (beginner) : a step-by-step guide to coding your first game
Contents: 1. Introduction to C# concepts. 2. Coding your first script in C#. 3. Improving your scripting skills. 4. Creating a scoring system and an inventory system. 5. Detecting collisions and loading new levels. 6. Creating and updating a user interface with text, images and a mini-map. 7. Adding sound effects and background music. 8. Adding Non-Player Characters (NPCs) that chase the player. 9. Creating a 2D word-guessing game. 10. Creating a 2D infinite runner. 11. Key Game Design concepts to make your game more entertaining.
76586Unity from zero to proficiency (beginner) : a step-by-step guide to coding your first game
1. Introductionto programming in C#. 2. Creating your first script. 3. Adding interaction with C#. 4. Crating and updating a user interface with scripting. 5. Polishing our game. 6. Adding and managing simple artificial intelligence. 7. Frequently asked questions.
76587Unity from zero to proficiency (foundations) : a step-by-step guide to creating your first game
Contents: 1. Installing Unity. 2. Becoming Familiar with the Interface. 3. Creating and Exporting a Scene. 4. Applying colors and textures to objects. 5. Managing cameras. 6. Using first- and third-person controllers to navigate a 3D scene. 7. Moving, scaling, and rotating objects. 8. Creating an indoor scene with textured cubes. 9. Creating an island with a volcano, trees, sandy beaches, and buildings. 10. Including and driving a car or a plane in your scene. 11. Creating a realistic house with ProBuilder and re-use it to create a village. 12. Creating a 2D Side-Scroller. 13. Adding and controlling a 2D character.
76588Unity from zero to proficiency (intermediate) : a step-by-step guide to coding your first FPS in C# with Unity
In this book, the third book in the series, you will become comfortable with C# programming and Unity by creating games: a 3D First-Person Shooter, a 2D space shooter, a card matching game, and a 2D puzzle game. The book includes step-by-step activities as well as quizzes and challenges at the end of each chapter.
76589Unity from zero to proficiency (intermediate) : a step-by-step guide to coding your first FPS in C# with Unity : 3rd ed.
Contents: 1. Adding simple AI. 2. Creating and managing weapons. 3. Using finite state machines. 4. Putting it all together. 5. Using off-mesh links, areas and costs. 6. Using fixed and random paths for NPCs. 7. Adding vision and hearing to NPCs. 8. Creating smater NPCs who can flee or ambush. 9.Adding and controlling an army of NPCs. 10. Creating a 2D shooter (part 1): introdcution. 11. Creating a 2D shooter (part 2): adding special effects. 12. Creating a 2D shooter (part 3) : adding AI and weapons. 13. Creating a 2D shooter (part 4): adding AI and sound. 14. Frequently asked questions.
76590Unity from zero to proficiency (proficient) : a step-by-step guide to creating your first 3D role-playing game
This book is your ultimate guide to mastering Unity game development. No prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 2D and 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unity developer. Don't miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unity developer!





