7271Berserk : vol. 3
Guts, the feared Black Swordsman, finishes his desperate battle with the monstrous Count, cutting and blasting him to gory scraps when the presence of the Count's daughter makes the monster hesitate. But Guts won't even have the time to clean his gigantic sword when the Count's dying pleas activate the Behelit, summoning the five God Hands, demon lords of immeasurable power. Guts' journey so far has been a long road of pain and death, but that's a walk in the park compared to fighting his way out of Hell itself!.
7272Berserk : vol. 30
Guts the Black Swordsman and his companions are now free to continue their journey, thanks to Lady Farnese's sacrifice, but they find themselves torn between their mission and their loyalties.
7273Berserk : vol. 31
Escaping the port city of Vritannis is no easy task, for even the finest ship is useless if it can't be reached, and a horde of Kushan monsters stalks the city's docks. Led by a powerful sorcerer who has mastered both the elements and the monsters of the deep, this force may be too much for the Black Swordsman and his companions to handle even if Guts and Schierke are able to join forces and control the wrath of the Berserker armor. And will it even matter, if the Kushan emperor makes Guts an offer he can't refuse?.
7274Berserk : vol. 32
In spite of an alliance with the fiendish Nosferatu Zodd, Guts, the Black Swordsman, and his companions see no chance of defeating the Kushan emperor in his astral form and must reach the safety of Elfheim before the emperor and Griffith, Guts' former commander-turned-demon lord, turn their attentions back to the motley crew.
7275Berserk : vol. 33
Guts the Black Swordsman and his companions brave the open sea, hoping to reach Puck's homeland, Elfhelm, and its powerful elven king, who might be able to restore the sanity of Guts's former lover, Casca. But seeking out a sanctuary for Casca means that Guts must postpone his hunt for his one-time friend and leader, Griffith, who has been reborn as a demon lord hell-bent on conquest. The winds of change blow fast and hard across the war-torn lands of the Holy See, and if Guts waits too long to exact his vengeance, Griffith might attain his murderous goals before Guts can return to Midland to stop him!.
7276Berserk : vol. 34
Faced with the Kushan emperor's horrific new form, and the bloody swath of destruction and spawning demons he leaves in his wake with each step, the soldiers in Griffith's new Band of the Hawk must assume their true unholy forms to battle the emperor, revealing their true faces to the citizens of Midland. How will these tormented refugees react when they discover that their would-be rescuers are as monstrous as their opponents? And could this titanic confrontation threaten to unleash even greater horrors upon the human world?.
7277Berserk : vol. 35
After a hellish battle against ravenous sea monsters, Guts the Black Swordsman and his companions are forced to seek refuge on a small island so that their ship can be repaired. But this island is not the safe haven they'd hoped for -- it's a sinister place rife with dark energy, watched over by an ancient, vengeful god. And with a full moon on the rise, that god's power is about to be unleashed...
7278Berserk : vol. 36
What Guts the Black Swordsman and his companions had seen as an island refuge from monstrous sea creatures and the ghost ship of the demonic Bonebeard is in fact the very lair of the malefic sea god that controls them. With no avenue of escape, Guts must once again don the Berserker armor to give his company any chance of survival. But without the protective influence of the sorceress Schierke, Guts risks being forever lost within the cursed armor and becoming an even greater threat to his comrades!.
7279Berserk : vol. 37
Guts the Black Swordsman has again donned the accursed Berserker armor to battle the titanic Sea God--from the inside! To slay the creature, its heart must be pierced, but even if he can manage this impossible task deep within the leviathan, how will Guts get back out?.
7280Berserk : vol. 38
Guts and company reach the isle of Skellig in hopes that elven magic can cure the afflicted Casca. Meanwhile, Guts's Band of the Hawk comrade Rickert journeys to Falconia, the seat of power for Griffith, the Hawks' former commander. But the glittering towers of Falconia cast deadly shadows!.