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66261The game maker's apprentice : game development for beginners

Present to the action games; Level design; Multiplayer games; Enemies and intelligence.

66262The game maker's apprentice : game development for beginners

Present to the action games; Level design; Multiplayer games; Enemies and intelligence.

66263The game maker's companion

Greetings, game maker; Platform beginnings: An idea with legs; Zool: Talking it to the N dimension; Empowerment: Sliding ninjas; Krool's forces: Sweetening the challenge; Fighting talk: The empower strikes back; Storytelling applied; GML: From ninja to pirate; Rogues rendezvous: Vertically sliced.

66264The game maker's companion

Greetings, game maker; Platform beginnings: An idea with legs; Zool: Talking it to the N dimension; Empowerment: Sliding ninjas; Krool's forces: Sweetening the challenge; Fighting talk: The empower strikes back; Storytelling applied; GML: From ninja to pirate; Rogues rendezvous: Vertically sliced.

66265The Game Master's book of legendary Dragons : epic new dragons, dragon-kin and monsters, plus dragon cults, classes, combat and magic for 5th Edition RPG adventures

In The Game Master’s Book of Legendary Dragons, readers will find more than two dozen truly epic beasts, each of which comes with a complete backstory, a history, motivations, lair actions, legendary combat actions and more. These creatures are designed to be a worthy focus to any campaign, whether as a mind-blowing BBEG for an unforgettable, high-level climax, or as a motivating force that runs in the background of a lower level adventure.

66266The game master's book of random encounters

The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all players.

66267The game master's book of traps, puzzles and dungeons : a punishing collection of bone-crunching contraptions, brain-teasing riddles and stamina-testing encounter locations for 5th edition RPG adventures

The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play.

66268The game production handbook

Gives producers, leads, and studio managers all the information they need in order to successfully develop a game from concept to release-ready gold master. Fully revised and updated to reflect the rapidly evolving game development landscape, the third edition of this definitive and best-selling text covers pre-production, production, testing, and code release, as well as more specific topics including voiceovers, mo-cap shoots, marketing, localizations, managing external contractors, writing documentation, and project management practices.

66269The gene masters : how a new breed of scientific entrepreneurs raced for the biggest prize in biology

In this narrative account, Ingrid Wickelgren delves deeply into their motivations, fears, goals, and conflicts to reveal a fascinating story of big science, big dreams, and larger-than-life personalities.

66270The genesis of images - image enhancing website

The goals of this document are: To provide an overview of the content of the project topic. Provide requirements as well as objectives to be achieved of the topic. Provide project management plans, Product Backlog, Document website design (Model design, database, user interface...), website test plan and source code of the proposed system.