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65771The art of computer programming : volume 4 : generating all trees history of combinatorial generation, fascicle 4

This latest fascicle covers the generation of all trees, a basic topic that has surprisingly rich ties to the first three volumes of The Art of Computer Programming. In thoroughly discussing this well-known subject, while providing 124 new exercises, Knuth continues to build a firm foundation for programming. To that same end, this fascicle also covers the history of combinatorial generation. Spanning many centuries, across many parts of the world, Knuth tells a fascinating story of interest and relevance to every artful programmer, much of it never before told. The story even includes a touch of suspense: two problems that no one has yet been able to solve.

65772The art of Computer Programming : volume 4 : generating all tuples and permutations, fascicle 2

It discusses the generation of all n-tuples, then extends those ideas to all permutations. Such algorithms provide a natural motivation by means of which many of the key ideas of combinatorial mathematics can be introduced and explored. In this and other fasicles of Volume 4, Knuth illuminates important theories by discussing related games and puzzles. Even serious programming can be fun.

65773The art of computer programming : volume 4 : introduction to combinatorial algorithms and boolean functions, fascicle 0

This fascicle introduces what will become by far the longest chapter in The Art of Computer Programming, a chapter on combinatorial algorithms that will itself fill three full-sized volumes. Combinatorial algorithms, informally, are techniques for the high-speed manipulation of extremely large quantities of objects, such as permutations or the elements of graphs. Combinatorial patterns or arrangements solve vast numbers of practical problems, and modern approaches to dealing with them often lead to methods that are more than a thousand times faster than the straightforward procedures of yesteryear. This fascicle primes the pump for everything that follows in the chapter, discussing first the essential ideas of combinatorics and then introducing fundamental ideas for dealing efficiently with 0s and 1s inside a machine, including Boolean basics and Boolean function evaluation.

65774The art of construction : projects and principles for beginning engineers & architects

Introducing to maturing minds to the principles that guide architects and engineers as they design and construct buildings and bridges.The Art of Construction outlines the basic principles necessary to build bridges, skyscrapers, and other architectural structures. Projects that demonstrate how these principles keep the deigns from falling are given.

65775The art of dead island 2

This gory volume is dripping with insights showing just how the world of Dead Island 2 came to life! Featuring never before seen concept art on each of the Slayers, their gear and weapons, the ruined and iconic streets of post-outbreak Los Angeles, and the shambling hordes of dangerous undead that call them home! Also, this book showcases insights from the creators of the game, with captions and text written by Alex Calvin (Runescape: The First 20 Years).

65776The art of Disney Big Hero 6

Walt Disney Animation Studios' Big Hero 6 is the story of Hiro Hamada, a brilliant robotics prodigy who must foil a criminal plot that threatens to destroy the fast-paced, high-tech city of San Fransokyo. This new title in our popular The Art of series, published to coincide with the movie's U.S. release, features concept art from the film's creation—including sketches, storyboards, maquette sculpts, colorscripts, and much more—illuminated by quotes and interviews with the film's creators.

65777The art of Disney Pixar Coco

The Art of Coco presents the story behind the making of Pixar's Academy Award-winning film Coco. Filled with concept art and insights from the creative team who worked on the film, this book overflows with insights into the process behind Pixar's unique and engaging vision.

65778The art of distilling whiskey and other spirits : an enthusiast’s guide to the artisan distilling of potent potables

An encyclopedia guide to the thousand-year history and dynamic future of the distillation of whiskey, vodka, gin, rum, brandy, and more.

65779The art of DreamWorks How to train your dragon 2

Contents: The race is on!; Vikings of New Berk; New worlds to explore; The world of ice; The world of Drago; World war of dragons.

65780The art of DreamWorks How to train your dragon, the hidden world

Featuring hundreds of pieces of original art and commentary from director Dean De Blois and the many talented artists and filmmakers who have created this masterpiece of storytelling and animation.