64741Strategy & tactics : number 274 : Sun Never Sets : British Colonial Wars of the 1800s
The Sun Never Sets volume II is an operational simulation of three major 19th century wars in which the British Empire participated. The British marched to the four corners of the earth, fighting against fierce Native opposition and covering themselves with glory...as well as a disaster or two.
64742Strategy & tactics : number 275 : Koeniggraetz: Austria vs. Prussia, 1866
The battle is presented using the folio line’s Musket & Saber system: brigade-sized units, one-fifth-mile hexes, 90-minute turns, 280 counters. The Austro-Hungarian army, chastened by a week of minor defeats, was entrenched a long line covering the fortress of Königgrätz. It occupied a central position facing three converging Prussian armies. To win, the Prussians must sweep the Austrians off the field (as they did historically), while the Austrians must maintain a presence on the field to justify their continued claim to political primacy. The game emphasizes the differences between the armies in doctrine, weapons and morale. The Prussian triumph was born of more than just the famous needle-gun: their infantry used flexible organization and tactics to mass men quickly at the decisive point, while the Austrians used a throwback to Napoleonic column formations due to a misreading of the lesson from an earlier engagement. The Prussian artillery is outclassed by the superb Austrian guns, but can be dangerous if used properly. The Austrian cavalry is superior as well, but horsed charges were already an anachronism. In the end the battle came down to crucial command decisions, giving both players an opportunity to win.
64743Strategy & tactics : number 277 : Ticonderoga : battles for Lake George
Ticonderoga simulates six engagements in the region between the upper Hudson and lower Lake Champlain, specifically the area between northern Lake George and Fort Carillon (a.k.a. Ticonderoga) during the French and Indian War (1755-58). The game system emphasizes the importance of leaders, and highlights the role of individual command skills, circumstances and luck. Throughout the game, leaders’ skills are tested as their units maneuver and fight, and every leader has the capacity to be “inept,” “capable” or “exceptional,” varying from engagement to engagement.
64744Strategy & tactics : number 278 : Tobruk 1941
Tobruk uses the same system as Sedan: The Decisive Battle for France, May 1940. Tobruk is a simulation of British Eighth Army’s Operation Crusader, the attempt to relieve the Tobruk garrison during the period from November to early December 1941, with each turn representing two days. The units in the game represent regiments (228 counters), and operate according to a chit-pull divisional-command activation system. Movement and combat are randomized by each division’s potential activation, such that the general course of play goes a long way toward simulating the fog of war in a simple yet realistic manner and without the need for special rules.
64745Strategy & tactics : number 279 : Reconquista
Reconquista is a strategic-level game simulating the Christian re-conquest of Iberia during the years 850 to 1250. The map shows the entire Iberian peninsula, with land areas representing territories and kingdoms. The game is primarily two-player, simulating the struggle for control of the peninsula between collective Christian kingdoms and the Muslim Moors, but it can also be adapted to a multi-player format as various realms rise and fall. The game includes all the major historic Christian and Muslim “nationalities” of the epoch (228 counters), such as Asturias-León, Castillians, Aragonese, Catalans, as well as different contingents of Muslim forces, such as the Andalusíes (Spanish Muslims) and the North Africans (Almohades, Almorávides).
64746Strategy & tactics : number 280 : with history board game - Soldiers 1918
This issue of Strategy & Tactics Wargame Magazine, #280, is a must-have for any history buff or avid wargamer. It features a fascinating article on the Army in 1918, as well as a variety of engaging games and activities. The magazine is published bimonthly and is in English, with an ISSN of USPS10744.
64747Strategy & tactics : number 281 : gettysburg could the south have won
Contents: Features. Departments. Game edition rules. Next issue(#282).
64748Strategy & tactics : number 284 : Shenan Doah : the battles of cross keys & port republic
Jackson’s Shenandoah Valley Campaign is loosely based upon the Twilight’s Last Gleaming (2) rules system (S&T #225), and simulates the movement of Gen. “Stonewall” Jackson’s army into the Shenandoah Valley in 1862, raiding the Union forces and allowing Jackson to move out to reinforce Gen. Robert R. Lee’s forces outside of Richmond to participate in the Seven Days Battles that decisively defeated the Union Army of the Potomac. One player plays the Union, and the other player plays the Confederate. The Confederate player will primarily be the attacker, but an observant Union player may have plenty of opportunity to counterattack.
64749Strategy & tactics : number 32 : Napoleon at war
Covers Napoleon's move on the way to Moscow but encountered severe resistance at Borodino. His aggression was stopped by the Russian Army and the winter effect.
64750Strategy & tactics : number 35 : year of the Rat : Vietnam, 1972
Year of the Rat is a two-player board wargame where one player controls North Vietnamese forces, and the other player controls South Vietnamese and American forces. North Vietnamese forces start facedown and include "dummy" counters, so that the other player is unsure of the disposition of combat strengths.





