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64721Strategy & tactics : number 244 : drive on Moscow

Drive on Moscow (DoM) is a two-player, low-to-intermediate complexity, strategic-level simulation of the final German attempt to capture the capital city of the Soviet Union late in 1941. The German player is generally on the offensive, attempting to win the game by isolating or capturing Moscow, or by seizing all the other key cities on map. The Soviet player is primarily on the defensive, but the situation also requires that he prosecute local counterattacks.

64722Strategy & tactics : number 245 : war of the Triple Alliance : Paraguay – 1865-1870

The Triple Alliance War (TAW) is a two-player, low-to-intermediate complexity, strategic-level simulation of the second-largest war ever fought in the New World (the largest having been the American Civil War). The Paraguayan player is attempting to hold off the onslaught of three allied nations: Argentina, Brazil and Uruguay. The Allied player is generally on the offensive, attempting to win the game by invading Paraguay and seizing key areas on map within that country. The Paraguayan player is primarily on the defensive, but the situation also allows for his prosecution of offensives, particularly in the early stage of the war.

64723Strategy & tactics : number 248 : first blood : second Marne

The first game turn of FB represents roughly the first two hours of operations after the Germans began crossing the Marne. Those operations were conducted in the slowing conditions of early morning darkness. Every game turn after the first represents from 15 to about 45 minutes, depending on the intensity of tactical action that takes place within each turn as the daylight battle unfolds.

64724Strategy & tactics : number 249 : Napoleonic in Egypt

The Egyptian Campaign (EC), deals with Napoleon's invasion of the Middle East. The game is a two-player contests of low-to-intermediate complexity, meaning experienced players can master the rules and finish a match in one session of three to five hours.

64725Strategy & tactics : number 250 : Red Dragon Rising

Red Dragon Rising: The Coming War With China (RDR), is a strategic-level investigation, with operational undertones, of the possibilities inherent in the first 30-or-so days of a hypothetical war between the Peoples Republic of China and a US-led counter-alliance. The time frame is the not-too-distant future, roughly between now and the end of 2014. On the Chinese side, the viewpoint of the player is that of Peking's top-rung national leadership. On the US side, the opposing player represents the top-rung military commander in the Western Pacific theater. The game is easily adaptable for solitaire play.

64726Strategy & tactics : number 251 : Patton Unleashed : Cobra 1944

The publication features an in-depth look at the Battle of Cobra in 1944, with a focus on the strategies and tactics of the opposing forces.

64727Strategy & tactics : number 253 : the Battle of Kursk, 1943

This design is actually the third edition of the "Kursk" game originally published by old-SPI back in the early 1970s, which was later redesigned into a second edition, retitled as: Eric Goldberg's Kursk: History's Greatest Tank Battle, July 1943. The first edition of the game used the proto-system originally devised by James F. Dunnigan for the France 1940 title he published early on in S&T. This new edition is by Ty Bomba, and shares an evolution of the system used in our other Road to Ruin titles: Drive on Stalingrad, and Drive on Moscow.

64728Strategy & tactics : number 255 : First air Battle over Britain

First Battle of Britain (1BoB) is a two-player wargame of intermediate complexity covering the 1917-18 German bomber offensive against England, designed by S&T Editor Joseph Miranda. The objective is to score more morale points than your opponent. Historically the bombing inflicted little real damage on British cities in general or industry in particular. The attacks' psychological impact, however, was enormous: the campaign demonstrated Britain was vulnerable to outside invaders for the first time in a millennium. Victory is therefore determined based on the German player's ability to panic the British populace.

64729Strategy & tactics : number 257 : Chosin, Korea 1950

Chosin: X Corps Escapes the Trap, is a two-player, intermediate-complexity simulation of the fighting in eastern North Korea in late 1950 in which the Chinese attacked the United Nation’s X Corps as it approached the Yalu River. One of the more famous incidents of the campaign was the US Marine Corps 1st Division fighting its way out of an envelopment at the Chosin Reservoir. Chosin, designed by Joseph Miranda, covers the entire campaign using the same game system as Gauntlet, which appeared in Strategy & Tactics 190. The two games are compatible, and the Strategic Scenario included in this issue provides instructions, as well as extra units, to create a combined Chosin/Gauntlet game of the entire Chinese offensive of 1950. Players can also use the Chosin rules and charts to update Gauntlet.

64730Strategy & tactics : number 259 : Battle for China, 1937

Battle for China is an intermediate-complexity wargame, designed by Brian Train, of what that people call their "War of Resistance Against Japan," specifically covering the struggle from the initial Japanese invasion in July 1937 to the end of 1941. The game is for two players, one directing the military forces acting to defend China against the Japanese, and the other commanding the forces of imperial Japan. The game can also be played with a third player taking the Chinese Communist forces.