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57441Practical electronics handbook: 4th ed.

Passive components, active discrete components, circuits, linear ICs, energy conversion components, digital ICs, microprocessors and microprocessor systems, transferring digital data, digital - analogue conversions, computer assistance in electronics, hardware components and practical work.

57442Practical English usage

Trình bày các mẫu tự phiên âm , Các thuật ngữ ngôn ngữ; Các trạng từ, giới từ, mạo từ và các thì cơ bản trong tiếng anh và 605 đề mục ngữ pháp 95-96..

57443Practical faster reading : a course in reading and vocabulary for upper-intermediate and more advanced students

This book presents a wide range of topics of general interest and accompanying exercise give practice in the reading skills needed at upper-intermediate and more advanced levels,...

57444Practical faster reading : a course in reading and vocabulary for upper-intermediate and more advanced students

This book presents a wide range of topics of general interest and accompanying exercise give practice in the reading skills needed at upper-intermediate and more advanced levels,...

57445Practical file system design

Chapter 1: Introduction to the beos and BFS; Chapter 2: What is a file system; Chapter 3: Other file systems; Chapter 4: The data structures of BFS; Chapter 5: Attributes, indexing, and queries; Chapter 6: Allocation policies; Chapter 7: Journaling; Chapter 8: The disk block cache; Chapter 8: The disk block cache; Chapter 9: File system performance; Chapter 10: The vnode layer; Chapter 11: User level API; Chapter 12: Testing.

57446Practical game design : learn the art of game design through applicable skills and cutting-edge insights

Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended.

57447Practical game development with unity and blender

This book guides you through the full process of game creation, with concrete instruction and tangible examples (including project and asset files, available on the book's companion website).

57448Practical guide to the new toeic

Preseting nine lesons about listening comprehension strategies and reading comprehension strategies.

57449Practical guide to the new toeic

Preseting nine lesons about listening comprehension strategies and reading comprehension strategies.

57450Practical guide to the new toeic

Preseting nine lesons about listening comprehension strategies and reading comprehension strategies.