37711Learn tennis in a weekend
This book outlines the terms and techniques of tennis and outlines more advanced techniques, together with advice on the kit required for the tennis player, the different strokes, outlining grip, footwork and timing, as well as information on the rules and scoring system.
37712Learn to draw exciting anime & manga characters : lessons from 100 professional japanese illustrators (with over 600 illustrations)
Imagine an art class taught by 100 professional Japanese manga and anime illustrators. In much the same way, this essential guide gathers the collective knowledge, tips and techniques from over 100 anime and manga artists. The lessons cover everything from the basics of figure drawing and posing to advanced cutting-edge digital illustration and coloration techniques.
37713Learn Unity 4 for iOS Game Development
Including 17 chapters such as Chapter 1: Getting started; Chapter 2: A Unity tour; Chapter 3: Making a scene; Chapter 4: Making it move: Scripting the Cube; Chapter 5: Let's Dance! Animation and sound; Chapter 6: Let's Roll! Physics and Controls; Chapter 7: Let's Bowl! Advanced physics; Chapter 8: Let's Play! Scripting the Game; Chapter 9: The Game GUI; Chapter 10: Using Unity iOS; Chapter 11: Building for Real: Device testing and App Submission; Chapter 12: Presentation: Screens and Icons; ...
37714Learning and motivation in the postsecondary classroom
This clearly written book outlines the learning theories: Cognitive, concept learning, social learning, and constructivist, as well as the motivation theories: Expectancy value, attribution, achievement goal orientation, and self determination. It then delves deeper into each one, showing how to develop rich, meaningful instruction so that students master basic information and move into deeper levels of learning.
37715Learning APOLLO : basic and advanced training
Features: -Focalpoint coverage and illustrations--usable with all Apollo units -Hands-on, step-by-step instruction and explanations -Exercises for both clasroom and live computer application -HELPS provided in the margins -Lessons reinforced with Apollo C.A.I. Lessons, Format Reviews, and Terminology Reviews -Basic and Advanced Training Reviews provided -AMTRAK, car rentals, hotels, PTAs, queues, Pro-files, and fill-in-formats coverage -Apollo conversion charts for SABRE, System One, and WORLDSPAN included in the appendix.
37716Learning blender : a hands-on guide to creating 3D animated characters : 3rd ed.
Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows.
37717Learning by doing : a comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences
Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues. As John Coné, former chief learning officer of Dell Computers, suggests, “Anyone who wants to lead or even succeed in our profession would do well to read this book.
37718Learning C# by developing games with Unity : get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up
Contents: 1. Getting to Know Your Environment. 2. The Building Blocks of Programming. 3. Diving into Variables, Types, and Methods. 4. Control Flow and Collection Types. 5. Working with Classes, Structs, and OOP. 6. Getting Your Hands Dirty with Unity. 7. Movement, Camera Controls, and Collisions. 8. Scripting Game Mechanics. 9. Basic AI and Enemy Behavior. 10. Revisiting Types, Methods, and Classes. 11. Specialized Collection Types and LINQ. 12. Saving, Loading, and Serializing Data. 13. Exploring Generics, Delegates, and Beyond. 14. The Journey Continues.
37719Learning C# by developing games with Unity 2020 : an enjoyable and intuitive approach to getting started with C# programming and Unity : 5th ed.
This fifth edition of the popular C# guide helps you learn the building blocks of C# language, right from variables to classes and exception handling. After getting to grips with the basics of C# programming, it takes you through the world of Unity game development and how you can apply C# knowledge using game development examples.
37720Learning C# by Developing Games with Unity 3D Beginner's Guide
Presenting to three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity.





