31811Introduction to programming with Greenfoot: object-oriented programming in Java with games and simulations
Chapter 1: Getting to know Greenfoot; Chapter 2: The first program: Little Crab; Chapter 3: Improving the Crab–more sophisticated programming; Chapter 4: Finishing the crab game; Chapter 5: Making music: An on-screen piano; Chapter 6: Interacting objects: Newton’s Lab; Chapter 7: Collision detection: Asteroids; Chapter 8: Creating images and sound; Chapter 9: Simulations; Chapter 10: Additional scenario ideas.
31812Introduction to public speaking : dantes/DSST study guide
DANTES tests save you class time, money for books and tuition and shorten the path to your degree. DANTES tests, are also known as DSST tests, which stand for DANTES Subject Standardized Test. Our study guides are a helpful way to learn the information for the DANTES test in the most condensed manner possible. This study guide is 122 pages long and includes 170 sample test questions. You too can pass this popular DANTES test.
31813Introduction to quantum computation and information
This is a pedagogical introduction to the subjects of quantum information and computation. Topics include non-locality of quantum mechanics, quantum computation, quantum cryptography, quantum error correction, and fault-tolerant quantum computation, as well as some experimental aspects of quantum computation and quantum cryptography. Only knowledge of basic quantum mechanics is assumed. Whenever more advanced concepts and techniques are used, they are introduced carefully. This book is designed to be a self-contained overview and is based on a series of lectures held at Hewlett-Packard Laboratories, Basic Research Institute in the Mathematical Sciences (BRIMS), Bristol, from November 1996 to April 1997, but it also includes other contributions.
31814Introduction to quantum computers
This book explains how quantum computers can do these amazing things. Several algorithms are illustrated: the discrete Fourier transform, Shor's algorithm for prime factorization; algorithms for quantum logic gates; physical implementations of quantum logic gates in ion traps and in spin chains; the simplest schemes for quantum error correction; correction of errors caused by imperfect resonant pulses; correction of errors caused by the nonresonant actions of a pulse; and numerical simulations of dynamical behaviour of the quantum Control-Not gate. An overview of some basic elements of computer science are discussed, including the Turing machine, Boolean algebra, and logic gates. The required quantum ideas are explained.
31815Introduction to realtime software design
Part 1. The real-time virtual machine; Part 2. Designing the processes; part 3. measuring the system.
31816Introduction to robotics: Mechanics and control : 2nd ed.
This book introduces the science and engineering of mechanical manipulation. This subdiscipline of robotics has its foundations in several classical fields. The major relevant fields are mechanics, control theory, and computer science.
31817Introduction to robotics: Mechenics and control
Introduction spatial descriptions and transformations, manipulator kinematics, inverse manipulator kinematics, Jacobians: velovities and static forces, manipulator dynamics, trajectory generation, manipulator-mechanism design, linear control of manipulators, nonlinear control of manipulators, force control of manipulators, robot programming languages and systems, off-line programming systems.
31818Introduction to Sociology : 6th edition
Contents include five parts: Part one: The study of Sociology, Part two: The individual and sociaety; Part three: Structures of power; Part four: Social Institutions; Part five: Scial change in the Modern World,....., vocabulary Flashcards, Analyzing the data graphs and exercises, Practicing sociolygy data exercises that challenge you to apply concepts using recent real - world data,...
31819Introduction to Sociology : 9th edition
Part 1: The study of society; Part 2: The individual in society; Part 3: Social inequality; Part 4: Institutions; Part 5: Social change and social issues.
31820Introduction to software engineering design : processes, principles, and patterns with UML2
The focus of introduction to software engineering design is the processes, principles and practices used to design software products. The discipline of design, generic design processes, and managing design are introduced in Part I. Part II covers software product design, use case modeling, and user interface design. Part III of the book is its core and covers enginnering data anyalysis, including conceptual modeling, and both architectural and detailed engineering design.





