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16421Data structures and algorithm analysis in C++

In this adaptation of his successful book, Data Structures and Algorithm Analysis, Mark Allen Weiss provides an innovative approach to algorithms and data structures in C++. He highlights conceptual topics, focusing on ADTs and the analysis of algorithms for efficiency as well as performance and running time. Dr. Weiss also distinguishes Data Structures and Algorithm Analysis in C++ with his clear, friendly writing style, logical organization or topics, and extensive use of figures and examples that show the successive stages of an algorithm.

16422Data structures and algorithm analysis in Java : 2nd ed.

This new edition contains all the enhancements of the new Java 5.0 code including detailed examples and an implementation of a large subset of the Java 5.0 Collections API. This text is for readers who want to learn good programming and algorithm analysis skills simultaneously so that they can develop such programs with the maximum amount of efficiency. Readers should have some knowledge of intermediate programming, including topics as object based programming and recursion, and some background in discrete math.

16423Data structures and algorithms for game developers

This book provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game developers how to create data structures and write algorithms using C++. All key features of C++ are also covered, especially those related to game development. The book also presents practical alternative options in C++ where applicable, such as using C++s STL in professional applications instead of implementing custom routines. Additionally, a demo application is included in each chapter focusing on the data structure and/or algorithms presented in that chapter.

16424Data structures and algorithms for game developers

This book provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game developers how to create data structures and write algorithms using C++. All key features of C++ are also covered, especially those related to game development. The book also presents practical alternative options in C++ where applicable, such as using C++s STL in professional applications instead of implementing custom routines. Additionally, a demo application is included in each chapter focusing on the data structure and/or algorithms presented in that chapter.

16425Data structures and algorithms in C ++

This text emphasizes the connection between data structures and algorithms; carefully presents the difficult subject of recursion; Offers a case study in every chapter; Introduces the standard template library and intergrates it in the case studies; Provides programming assignments in all but the first chapter.

16426Data structures and algorithms in Java

The book gives an extensive overview of data structures and algorithms. In addition to the examination of particular algorithms and data structures, you will find an analysis of their relation to each other, performance issues and what problems can be solved using them. Each chapter contains a workshop applet, demonstrating clearly functioning of the things.

16427Data structures and algorithms in Java : 6th ed.

The design and analysis of efficient data structures has long been recognized as a key component of the Computer Science curriculum. Goodrich and Tomassia's approach to this classic topic is based on the object-oriented paradigm as the framework of choice for the design of data structures. For each ADT presented in the text, the authors provide an associated Java interface. Concrete data structures realizing the ADTs are provided as Java classes implementing the interfaces. The Java code implementing fundamental data structures in this book is organized in a single Java package, net.datastructures. This package forms a coherent library of data structures and algorithms in Java specifically designed for educational purposes in a way that is complimentary with the Java Collections Framework.

16428Data structures and other objects using C++ : 2nd ed.

This book provides the phases of software development; abstract data types and C++ classes; Container class; Pointers and dynamic arrays; Linked lists; Software development with templates, iterators, and the standard library;...

16429Data structures and other objects using C++ : 3rd ed.

Provides interfaces for the principal example classes, which are compliant with the ANSI/ISO C++ Standard Library classes. Thorough coverage of the role of the const keyword in the C++ Standard Library. Covers C++ features such as namespaces, static member constants, typename keyword, and inheritance. Thorough review of C++ syntax and OOP concepts, making book accessible for programmers at various levels. The book also gives readers a firm grasp of key concepts and allows programmers experienced in another language to adjust easily.

16430Data structures and other objects using C++: 2nd edition

Data Structures and Other Objects Using C++ meets the needs of anyone who wants to balance the introduction of object-oriented concepts with data structures with C++. This book takes a gentle approach to the data structures course in C++ in that it provides an early, self-contained review of object-oriented programming and C++ to give students a firm grasp of key concepts and allows those experienced in another language to adjust easily.