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13871Computer architecture : a quantitative approach : 4th ed.

Presenting findamentals of computer design, instruction- level parallelism and its exploitation, limits on instruction- level parallelism, multiprocessors and thread- level parallelism, memory hierachy design, storage systems,...

13872Computer architecture and logic design

Chapter 1: Computer operation; Chapter 2: Number systems; Chapter 3: Boolean algebra and gate networks; Chapter 4: Logic design; Chapter 5: The arthmetic logic unit; Chapter 6: The memory element; Chapter 7: Input/Output devices; Chapter 8: Buses and interfaces; Chapter 9: The control unit; Chapter 10: Computer architecture; Chapter 11: Selected architectures; Chapter 12: Digital circuits.

13873Computer architectures for robotics and automation

Section 1: Introduction; Section 2: Special architectures for control of robots and automation; Section 3: Special architectures for sensing and vision; Section 4: Other special architectures.

13874Computer assisted analysis and model simplification

Section 1: Structural modeling. Section 2: Qualitative stability analysis. Section 3: Qualitative determinacy and extension. Section 4: Embedded structures. Section 5: Query systems.

13875Computer confluence : exploring tomorrow's technology

This textbook on computer confluence, which includes a free CD, offers coverage of information management topics such as Management Information Systems and Systems Analysis and Design. It also covers the growth of the Internet and includes a quick guide to designing a Web Page.

13876Computer confluence : exploring tomorrow's technology (kèm CD)

This textbook on computer confluence, which includes a free CD, offers coverage of information management topics such as Management Information Systems and Systems Analysis and Design. It also covers the growth of the Internet and includes a quick guide to designing a Web Page.

13877Computer controlled systems

Chapter 1: Computercontrol; Chapter 2: Sampling of continuos time signals; Chapter 3: Computer oriented mathematical models: Discrete time systems; Chapter 4: Process oriented models; Chapter 5: Analysis of discrete time systems; Chapter 6: Disturbance models; Chapter 7: Design: An overview; Chapter 8: Translation of analog design; Chapter 9: State space design methods; Chapter 10: Pole placement design based on input output models; Chapter 11: Optimal design methods: State space approach; Chapter 12: Optimal design methods: Input output approach; Chapter 13: Identification; Chapter 14: Adaptive control; Chapter 15: Implementation of digital controllers.

13878Computer dictionary and handbook : 3rd ed.

Introduction to modern computer technology; Database managements system; Management science topics;...

13879Computer forensics jumpstart

Contents: Chapter 1: The Need for Computer Forensics. Chapter 2: Preparation-What to Do Before You Start. Chapter 3: Computer EvidenceWhat Is Computer Evidence?. Chapter 4: Common Tasks. Chapter 5: Capturing the Data Image. Chapter 6: Extracting Information from Data...

13880Computer generated : the 3D art anthology

3D Art is in a transformative moment. It can now be created, promoted, bought and sold all within the boundaries of digital space. This dynamic art movement is enabled by new tools and is limited only by the imagination of its creators. Artists working in CG art today are unfettered by curators and gatekeepers, making their case directly to the public, largely on social media platforms. Computer Generated represents a holistic, big picture view of contemporary, independent, artist-driven CG and features 210 artists from 39 countries. The collection takes a deep dive into the movement and showcases a cross-section of work from some of the most innovative, imaginative and influential contemporary CG creators.