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13811Computer dictionary and handbook : 3rd ed.

Introduction to modern computer technology; Database managements system; Management science topics;...

13812Computer generated : the 3D art anthology

3D Art is in a transformative moment. It can now be created, promoted, bought and sold all within the boundaries of digital space. This dynamic art movement is enabled by new tools and is limited only by the imagination of its creators. Artists working in CG art today are unfettered by curators and gatekeepers, making their case directly to the public, largely on social media platforms. Computer Generated represents a holistic, big picture view of contemporary, independent, artist-driven CG and features 210 artists from 39 countries. The collection takes a deep dive into the movement and showcases a cross-section of work from some of the most innovative, imaginative and influential contemporary CG creators.

13813Computer graphic : 2nd ed.

1. A survey of computer graphics; 2. Overview of graphics systems; 3. Output primitives; 4. Attibutes of output primitives; 5. Two- Dimensional geometric transformations; 6. Two- Dimensional viewing ; 7. Structures and hierarchical modeling; 8. Graphical user interfaces and interactive input methods; 9. Three- Dimensional concepts; 10. Three- Dimensional object representations; 11. Three- Dimensional geometric and modeling transformations; 12. Three- Dimensional viewing; 13. Visible- Surface detection methods; 14. Illumination models and surface-rendering methods; 15. Color models and color applications; 16. Computer animation.

13814Computer graphics

Part 1: Point, lines and plannar curves: Vector algebra; Part 2: Transformations: Matrix algebra; Part 3: Space curves and surfaces: Differentiation.

13815Computer graphics

Chapter 1: Overview; Chapter 2: Fundamental ideas; Chapter 3: Two dimensional graphics; Chapter 4: Interactive graphics; Chapter 5: Transformations and modeling; Chapter 6: Implementation; Chapter 7: Raster graphics; Chapter 8: Three dimensional graphics; Chapter 9: Working with polygons; Chapter 10: Curves and surfaces.

13816Computer graphics

This book teaches the concepts and techniques of computer graphics. It teaches people how to write programs that produce graphical pictures and images of many kinds information.

13817Computer graphics : the principles behind the art and science

Introduction, straight lines and polygons, circles and ellipses, windowing and clipping, transformations, three-dimensional viewing, spline curves, other curves and surface, ...

13818Computer graphics for enginerrs

Part 1. Systems; Part 2. Transformations; Part 3: Geometric modeling; Part 4: Applications.

13819Computer graphics programming in OpenGL with C++

Disc contents: SOIL2 - master; Programs; Figures + Equations; Models + Textures; Cubemaps + Skydomes.

13820Computer graphics programming in OpenGL with C++

Disc contents: SOIL2 - master; Programs; Figures + Equations; Models + Textures; Cubemaps + Skydomes.