001
000001870
003
LDTU
020
$a0-13-034151-7
041
$aeng
082
$a005.133
100
$aDeitel,H.M.
245
$aJava $bHow to Program $cH.M.Deitel, P.J.Deitel
250
$a4th edition
260
$aNew Jersey $bPrentice Hall $c2002
300
$a1546 p. $c23 cm
504
$a includes bibliographical references and index
520
$aJava™ has revolutionized software development with multimedia-intensive, platform-independent, object-oriented code for conventional, Internet-, Intranet- and Extranet-based applications and applets. In Java How to Program, Fourth Edition the Deitels introduce the fundamentals of object-oriented programming in Java. The 4th edition includes an optional 180-page case study that introduces object-oriented design with the UML. Key 4th edition topics include:Applications/Applets, Swing GUI/Event Handling, Classes/Objects/Interfaces, Encapsulation /Inner Classes, OOP/Inheritance/Polymorphism, Data Structures/Collections, Files /Streams /Serialization, ...Networking/Client/Server/Internet/Web
650
$aJava
653
$aJava
700
$aDeitel,P.J.
852
$a209 Phan Thanh $bTiếng Anh
911
Trần Thị Yến Phương
927
Mua
928
5497
Sách Chuyên ngành
Sách cùng chủ đề
- Object-oriented: Data structures using Java
- Java foundations: Introduction to program design & data structures: 3rd ed.
- Addison-Wesley's Java backpack reference guide
- Data structures and abstractions with Java : 2nd ed.
- Introduction to programming with Greenfoot: object-oriented programming in Java with games and simulations