Aaron Marks' complete guide to game audio
This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use ...
- Phiên bản: 3 rd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0
Chapter 1: Thinking in VR; Chapter 2: Setting up your development environment; Chapter 3: Hello world - your first VR project; Chapter 4: Getting around the virtual world; Chapter 5: Interacting with the virtual world ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0
Part I: Introduction to strategic management; Part II: The nature of competitive advantage; Part III: Strategies; Part IV: Iimplementing strategy; Part V: Cases in strategic managementa, analyzing a case study and writing a case study analysisb.
- Vị trí lưu trữ: 209 Phan Thanh
- Tổng sách: 3
- Đang rỗi: 3
The art of game design : a book of lenses
Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in ...
- Phiên bản: 3rd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 4
- Đang rỗi: 2
Advanced game design : a systems approach
In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 4
- Đang rỗi: 2





